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Advisor(s)
Abstract(s)
Virtual Reality (VR) is considered a powerful resource for developing empathy and pro-social behaviors since it allows individuals to experience a situation that is close to reality from another person's perspective. This quasi-experimental study was designed to measure the impact that a VR simulation which mimics the experience of misophonic symptoms, while performing a cognitive task, has on empathy and knowledge for this condition, compared to simply reading the descriptive vignette of the same simulation. The sample consisted of 98 higher education health students, randomly assigned to the experimental and control groups. The impact of the program was measured by filling out questionnaires on levels of empathy and knowledge about misophonia. Both methods (VR and vignette) were effective. However, the vignette proved to be more effective in some domains. These results suggest that not only VR, but also vignette texts may be interesting strategies for increasing empathy and knowledge towards people with misophonia in this population.
Description
Keywords
Virtual reality Misophonia Empathy Knowledge Vignette
Citation
Lopes, I., De Almeida, R. S., & Marques, A. (2023). Impact of a virtual reality-based simulation on empathy and knowledge toward Misophonia. 2023 6th Experiment@ International Conference (exp.at’23), 128–134. https://doi.org/10.1109/exp.at2358782.2023.10546205
Publisher
IEEE Xplore