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Advisor(s)
Abstract(s)
Young people with intellectual developmental disabilities have a persistent delay in the development of executive functions. Virtual reality (VR) is increasingly being used as a cognitive intervention tool, with significant effectiveness demonstrated in different types of populations. This pilot study aims to investigate the impact of a cognitive training program utilizing VR on young adults diagnosed with intellectual developmental disabilities (IDDs). The participants (N = 15) served as their own control group and were assessed three times: weeks 0, 8, and 16, with a rest period (0–8 weeks) and an intervention period (8–16 weeks). The assessments included measures of cognitive function provided by E-Prime® (Version 3). Overall, an improvement in working memory and inhibitory control was found after the intervention, but not in sustained attention. These findings suggest that VR-based cognitive training holds promise as an effective intervention for enhancing cognitive abilities in young adults with intellectual developmental disabilities. This study provides a foundation for future investigations into VR’s role in cognitive rehabilitation and its potential to support daily living skills and overall quality of life for individuals with IDDs. Further research is needed to explore the long-term effects and broader applicability of VR interventions.
Description
Keywords
Intellectual developmental disability Virtual reality Cognitive training Serious games Executive functions
Citation
Trigueiro, M. J., Lopes, J., Simões-Silva, V., Vieira de Melo, B. B., Simões de Almeida, R., & Marques, A. (2024). Impact of VR-Based Cognitive Training on working memory and inhibitory control in IDD young adults. Healthcare, 12(17), Artigo 17. https://doi.org/10.3390/healthcare12171705
Publisher
MDPI