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Impact of VR-Based Cognitive Training on working memory and inhibitory control in IDD young adults

dc.contributor.authorTrigueiro, Maria João
dc.contributor.authorLopes, Joana
dc.contributor.authorSimões-Silva, Vítor
dc.contributor.authorMelo, Bruno Bastos Vieira de
dc.contributor.authorAlmeida, Raquel Simões de
dc.contributor.authorMarques, António
dc.contributor.authorTrigueiro, Maria João
dc.contributor.authorSimões-Silva, Vitor
dc.contributor.authorSimões de Almeida, Raquel
dc.contributor.authorPereira da Silva Marques, António José
dc.contributor.authorBastos Vieira de Melo, Bruno
dc.date.accessioned2025-04-04T11:02:47Z
dc.date.available2025-04-04T11:02:47Z
dc.date.issued2024-08-26
dc.description.abstractYoung people with intellectual developmental disabilities have a persistent delay in the development of executive functions. Virtual reality (VR) is increasingly being used as a cognitive intervention tool, with significant effectiveness demonstrated in different types of populations. This pilot study aims to investigate the impact of a cognitive training program utilizing VR on young adults diagnosed with intellectual developmental disabilities (IDDs). The participants (N = 15) served as their own control group and were assessed three times: weeks 0, 8, and 16, with a rest period (0–8 weeks) and an intervention period (8–16 weeks). The assessments included measures of cognitive function provided by E-Prime® (Version 3). Overall, an improvement in working memory and inhibitory control was found after the intervention, but not in sustained attention. These findings suggest that VR-based cognitive training holds promise as an effective intervention for enhancing cognitive abilities in young adults with intellectual developmental disabilities. This study provides a foundation for future investigations into VR’s role in cognitive rehabilitation and its potential to support daily living skills and overall quality of life for individuals with IDDs. Further research is needed to explore the long-term effects and broader applicability of VR interventions.por
dc.identifier.citationTrigueiro, M. J., Lopes, J., Simões-Silva, V., Vieira de Melo, B. B., Simões de Almeida, R., & Marques, A. (2024). Impact of VR-Based Cognitive Training on working memory and inhibitory control in IDD young adults. Healthcare, 12(17), Artigo 17. https://doi.org/10.3390/healthcare12171705
dc.identifier.doi10.3390/healthcare12171705
dc.identifier.issn2227-9032
dc.identifier.urihttp://hdl.handle.net/10400.22/29932
dc.language.isoeng
dc.peerreviewedyes
dc.publisherMDPI
dc.relation.hasversionhttps://www.mdpi.com/2227-9032/12/17/1705
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectIntellectual developmental disability
dc.subjectVirtual reality
dc.subjectCognitive training
dc.subjectSerious games
dc.subjectExecutive functions
dc.titleImpact of VR-Based Cognitive Training on working memory and inhibitory control in IDD young adultspor
dc.typeresearch article
dspace.entity.typePublication
oaire.citation.issue17
oaire.citation.titleHealthcare
oaire.citation.volume12
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameTrigueiro
person.familyNameSimões-Silva
person.familyNameSimões de Almeida
person.familyNamePereira da Silva Marques
person.familyNameBastos Vieira de Melo
person.givenNameMaria João
person.givenNameVitor
person.givenNameRaquel
person.givenNameAntónio José
person.givenNameBruno
person.identifier2114499
person.identifier1776356
person.identifierU-7458-2017
person.identifier.ciencia-idF71E-2BB6-3F6B
person.identifier.ciencia-idBC1D-085F-F01E
person.identifier.ciencia-id8811-40B4-D5FC
person.identifier.ciencia-id6F13-11B1-4007
person.identifier.orcid0000-0003-4439-7196
person.identifier.orcid0000-0003-2831-9729
person.identifier.orcid0000-0003-4703-1712
person.identifier.orcid0000-0002-8656-5023
person.identifier.orcid0000-0002-1543-6582
person.identifier.ridAAJ-7805-2021
person.identifier.scopus-author-id55750758000
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