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- Autonomous creative learning strategy directed to higher education students in health areaPublication . Gomes, Paulo Veloso; Magalhães, Renato; Donga, João; Sá, Vítor J.; Ferreira, SandraAs digital native learners, Z and Alpha generation students upcoming new challenges for Higher Education Institutions. Their early contact with technological devices does not in itself confer the necessary digital skills to correctly apply technology in academic or professional contexts. Digital skills are fundamental to the future health professionals, improving their academic performance and prepares them for their integration into the labor market. The integration of information and communication technologies in the curricula of higher education courses in the health area is a differentiating factor for academic and professional enhancement. The Autonomous Creative Learning Strategy directed to higher education students in the health area is based on project-oriented approaches, combined with interactive and immersive based-gaming learning activities that appeal to creativity, autonomy and encourage proactivity, self-learning, and the constant search for continuous improvement.
- Creating emotions through digital media art: building empathy in immersive environmentsPublication . Gomes, Paulo Veloso; Sá, Vítor J.; Marques, António; Donga, João; Correia, António; Loureiro, Javier PereiraArt has a power different from all other human actions; it can produce a variety of human emotions like nothing else. The main purpose of this chapter is to study the relation between media arts and emotions. Virtual environments are increasingly being used by artists; the use of immersive environments allows the media art artist to go further than express himself, allows that through contemplation and interaction the participant also becomes part of the artistic artefact. Immersive environments can induce emotional changes capable of generating states of empathy. Considering an immersive environment as a socio-technical system, where human and non-human elements interact, establishing strong relationships, the authors used actor-network theory as an approach to design an immersive artifact of digital media art. The use of neurofeedback mechanisms during the participant's exposure to immersive environments opens doors to new types of interaction, allowing to explore emotional states to generate empathy.
- Formação para prestadores de suporte interpares: manual do formadorPublication . Rita Sousa, Ana; Campos, Filipa; Marques, António; Queirós, CristinaO suporte interpares é uma prática em crescente evolução no âmbito da doença mental e que pode ser definida como um “sistema de dar e receber ajuda baseado em princípios como o respeito, o sentido de responsabilidade e acordo mútuo sobre aquilo que é benéfico” (Mead, Hilton & Curtis, 2001, p. 135). Gartner e Riessman (1982) e Solomon (2004) definiram o suporte interpares como o suporte social e emocional, frequentemente associado a um suporte instrumental, fornecido ou prestado por pessoas com experiência de doença mental, a outras pessoas que vivenciam condições psiquiátricas similares, tendo como objetivo potenciar mudanças pessoais e sociais desejadas. A prática de suporte interpares é aceite e reconhecida para outras condições de que são exemplo, o abuso de substâncias, cancro, trauma e HIV. Contudo, no que respeita à doença mental esta prática encontra-se ainda em consolidação e expansão (Davidson, Chinman, Sells & Rowe, 2006).
- O meu guia para a habitaçãoPublication . Castro, Abigail; Campos, Filipa; Marques, António da Silva; Queirós, C. L.Este manual destina-se a indivíduos com problemas de Saúde Mental, tendo como objetivo promover o desenvolvimento de competências necessárias à aquisição e manutenção de uma habitação, no sentido de favorecer a inclusão dos mesmos na comunidade.
- Open dialogue through telehealth: exploring family and professionals experiencesPublication . Ferreira, Ana Raquel da Rocha; Silva, Maria Goreti Moreira Magalhães De Sousa; Correia, Maria de Oliveira; Campos, FilipaTelehealth can be a convenient option, more adjustable to patients´ needs, and can improve access to services. However, its implementation often brings challenges. Open dialogue (OD) has the potential to address some of these barriers. Once implemented, OD is a person-centered, non-institutional, and non-medicalized approach that promotes patients’ rights and recovery. This chapter aims to introduce the OD approach and explore its potential in a remote setting. The focus will also be on the challenges of using telehealth for OD, providing recommendations on how it can be implemented and its requirements, and sharing patients´ and professionals’ experiences of network meetings on a more flexible and adapted version of this approach.
- Telemonitoring in heart failure patient managementPublication . Silva, Patrícia; Gomes, Paulo Veloso; Condeço, Jorge; Curado, Henrique; Veloso, RitaHeart failure is a highly prevalent clinical syndrome, associated with high costs to the national health system and with a negative impact on patients’ quality of life. In order to reduce mortality, the rate of hospitalisations and improve quality of life, the empowerment of the patient for self-care from self-monitoring of signs and symptoms, taking medication, education about the disease, is a pillar of the treatment so that they can recognise signs of exacerbation of the disease in time and resort to health services early. Mobile health apps (mHealthh) have shown promise as a tool to engage and promote patient self-care, decreasing mortality and hospitalisations. However, to improve outcomes, more robust studies are needed on the development of the applications with regard to their contents, functions and usability, so as to overcome the obstacles to their use and ensure greater evidence of the benefits of their use.
- Use of socially assistive robots in mental health: barriers and facilitatorsPublication . Ferreira, Ana Raquel da Rocha; Silva, Maria Goreti Moreira Magalhães De Sousa; Correia, Maria de Oliveira; Simões De Almeida, Raquel; Simões-Silva, Vítor; Trigueiro, Maria JoãoAccess to mental healthcare is faced with many challenges and to address the needs of patients, socially assistive robots (SAR) have been used as an innovative therapeutic tool. The literature highlights a variety of relevant functions and benefits that these robots can serve, be it companion, coach, or play partner. This chapter aims to contribute to the current knowledge about SAR in mental health as a tool that could complement the support provided by professionals, identifying its barriers and facilitators. Despite the presence of certain barriers to their implementation (e.g., technical problems, professionals' resistance), social robot interventions generally show positive effects on patients with mental health conditions.
- Virtual reality to improve postural control in patients with schizophrenia: study protocol for a single-blind parallel group randomised controlled trialPublication . Cunha, Mara; Simões De Almeida, Raquel; Fernandes, Ângela; Marques, AntónioImpairment in postural control is prevalent in patients with schizophrenia, and often limit occupational performance. Virtual reality (VR) has proven its benefits for improving postural control and among schizophrenia population. Remarkably, the effectiveness of a VR game-based intervention on postural control in this population has never been evaluated. The primary aim of this study is to examine the effects and impact of VR on postural control parameters in patients with schizophrenia. This is a single-blinded, randomised controlled trial with two parallel groups. Thirty-four patients with schizophrenia are randomly assigned to the virtual reality group (VR) or the inactive control group (CG). The intervention consists of 3 30 min sessions for 4 weeks. Assessments are performed at baseline, post-intervention and 1-month follow-up. The primary outcome is postural control. The center of pressure (COP) displacement and velocity in anteroposterior (AP) and mediolateral (ML) directions are measured by PhyisoSensing pressure platform. This study protocol comprises parameters that are thought to be crucial to the success of the intervention. There are used objective and quantitative measures to evaluate the outcomes for effectively plan postural control interventions in schizophrenia with more reliable and valid results. The results of the study will be useful to clarify the effect of VR on postural control in patients with schizophrenia and provide insight into the validity of this approach as an intervention technique. It is expected that the results confirm the positive findings supporting the therapeutic prospects of VR.
- weCOPE: Programa cognitivo-comportamental de Intervenção em grupo na psicosePublication . Almeida, Raquel; Marques, António da Silva; Queirós, CristinaNos últimos anos, a Terapia Cognitivo Comportamental (TCC) foi introduzida no tratamento de Psicoses, quer através de intervenções que são especificamente cognitivo-comportamentais ou como parte integrante de outras intervenções mais ecléticas.