Publicação
A virtual reality game to support cognitive stimulation in elderly people with Alzheimer's and Mild Dementia
| dc.contributor.author | Barbosa, Alice | |
| dc.contributor.author | Melro, Henrique | |
| dc.contributor.author | Pacheco, Rodrigo | |
| dc.contributor.author | Almeida, Raquel Simões | |
| dc.contributor.author | Teixeira, Bruno | |
| dc.contributor.author | Sá, Vitor J. | |
| dc.contributor.author | Simões de Almeida, Raquel | |
| dc.contributor.author | Sá, Vítor J. | |
| dc.date.accessioned | 2026-06-29T09:24:04Z | |
| dc.date.available | 2026-06-29T09:24:04Z | |
| dc.date.issued | 2025-12-29 | |
| dc.description.abstract | This article presents the development of ReLembra, an immersive Virtual Reality game designed to support elderly people with Alzheimer's and mild dementia in preserving their cognitive abilities, that is, in preventing activities and some motor functions for daily life. Through interactive activities in calm and familiar virtual environments, the games promote the stimulation of memory, language, organization and spatial orientation. The application was developed in the Unity 3D tool and optimized for the Meta Quest 3 device. Tests were carried out with five participants, evaluating presence (IPQ), cybersickness (SSQ), usability (SUS) and performance metrics. The results indicate high usability and excellent acceptance. However, some limitations related to the digital literacy of users and the difficulty in distinguishing between the virtual and the real world were identified. This project represents an innovative and promising tool to support health professionals and caregivers, with potential for future expansion. | eng |
| dc.identifier.citation | Barbosa, A., Melro, H., Pacheco, R., De Almeida, R. S., Teixeira, B., & Sá, V. J. (2025). A Virtual Reality Game to Support Cognitive Stimulation in Elderly People with Alzheimer’s and Mild Dementia. 2025 International Conference on Graphics and Interaction (ICGI), 1–4. https://doi.org/10.1109/ICGI68463.2025.11302691 | |
| dc.identifier.doi | 10.1109/ICGI68463.2025.11302691 | |
| dc.identifier.uri | http://hdl.handle.net/10400.22/32519 | |
| dc.language.iso | eng | |
| dc.peerreviewed | yes | |
| dc.publisher | IEEE Xplore | |
| dc.relation.hasversion | https://ieeexplore.ieee.org/document/11302691 | |
| dc.rights.uri | N/A | |
| dc.subject | Virtual Reality | |
| dc.subject | Elderly | |
| dc.subject | Alzheimer's | |
| dc.subject | Cognition | |
| dc.title | A virtual reality game to support cognitive stimulation in elderly people with Alzheimer's and Mild Dementia | eng |
| dc.type | conference proceedings | |
| dspace.entity.type | Publication | |
| oaire.citation.conferenceDate | 2025-11 | |
| oaire.citation.conferencePlace | Sintra, Portugal | |
| oaire.citation.title | 2025 International Conference on Graphics and Interaction (ICGI) | |
| oaire.version | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |
| person.familyName | Simões de Almeida | |
| person.familyName | Sá | |
| person.givenName | Raquel | |
| person.givenName | Vítor J. | |
| person.identifier | 1776356 | |
| person.identifier | C-8775-2009 | |
| person.identifier.ciencia-id | BC1D-085F-F01E | |
| person.identifier.ciencia-id | 211C-CF41-90E7 | |
| person.identifier.orcid | 0000-0003-4703-1712 | |
| person.identifier.orcid | 0000-0002-4982-4444 | |
| person.identifier.rid | C-8775-2009 | |
| person.identifier.scopus-author-id | 49864475600 | |
| relation.isAuthorOfPublication | 66c4b88b-b458-49c0-8db9-da5d944ffd58 | |
| relation.isAuthorOfPublication | 89f27ca4-b34c-4813-9c23-2d7300d1743d | |
| relation.isAuthorOfPublication.latestForDiscovery | 66c4b88b-b458-49c0-8db9-da5d944ffd58 |
