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Creating emotions through digital media art: building empathy in immersive environments

dc.contributor.authorGomes, Paulo Veloso
dc.contributor.authorSá, Vítor J.
dc.contributor.authorMarques, António
dc.contributor.authorDonga, João
dc.contributor.authorCorreia, António
dc.contributor.authorLoureiro, Javier Pereira
dc.date.accessioned2023-11-06T14:47:17Z
dc.date.available2023-11-06T14:47:17Z
dc.date.issued2020-06
dc.description.abstractArt has a power different from all other human actions; it can produce a variety of human emotions like nothing else. The main purpose of this chapter is to study the relation between media arts and emotions. Virtual environments are increasingly being used by artists; the use of immersive environments allows the media art artist to go further than express himself, allows that through contemplation and interaction the participant also becomes part of the artistic artefact. Immersive environments can induce emotional changes capable of generating states of empathy. Considering an immersive environment as a socio-technical system, where human and non-human elements interact, establishing strong relationships, the authors used actor-network theory as an approach to design an immersive artifact of digital media art. The use of neurofeedback mechanisms during the participant's exposure to immersive environments opens doors to new types of interaction, allowing to explore emotional states to generate empathy.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationVeloso Gomes, P., Sá, V. J., Marques, A., Donga, J., Correia, A., & Pereira Loureiro, J. (2020). Creating emotions through digital media art: building empathy in immersive environments. In C. Soares & E. Simão (Eds.), Multidisciplinary Perspectives on New Media Art (pp. 142-160). IGI Global. https://doi.org/10.4018/978-1-7998-3669-8.ch007pt_PT
dc.identifier.doi10.4018/978-1-7998-3669-8.ch007pt_PT
dc.identifier.isbn978-1799-836-698
dc.identifier.urihttp://hdl.handle.net/10400.22/23840
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherAssociation for Computing Machinery (ACM)pt_PT
dc.subjectVirtual environmentspt_PT
dc.subjectMedia artpt_PT
dc.subjectGratification Theorypt_PT
dc.subjectAudience Relationshippt_PT
dc.titleCreating emotions through digital media art: building empathy in immersive environmentspt_PT
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage160pt_PT
oaire.citation.startPage142pt_PT
oaire.citation.titleMultidisciplinary Perspectives on New Media Artpt_PT
person.familyNameMachado Veloso Gomes
person.familyName
person.familyNamePereira da Silva Marques
person.familyNameRucha das Dores da Costa Donga
person.givenNamePaulo Sérgio
person.givenNameVítor J.
person.givenNameAntónio José
person.givenNameJoão Paulo
person.identifierC-8775-2009
person.identifierU-7458-2017
person.identifier.ciencia-id9A16-6189-1AE7
person.identifier.ciencia-id211C-CF41-90E7
person.identifier.ciencia-id8811-40B4-D5FC
person.identifier.ciencia-id6618-7ACC-59E5
person.identifier.orcid0000-0002-3975-2395
person.identifier.orcid0000-0002-4982-4444
person.identifier.orcid0000-0002-8656-5023
person.identifier.orcid0000-0002-8701-2113
person.identifier.ridC-8775-2009
person.identifier.scopus-author-id49864475600
rcaap.rightsopenAccesspt_PT
rcaap.typebookPartpt_PT
relation.isAuthorOfPublication71e30824-bcc4-48cc-b0fd-6244ba5d1869
relation.isAuthorOfPublication89f27ca4-b34c-4813-9c23-2d7300d1743d
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relation.isAuthorOfPublicationa6a72e0f-12e8-48a9-9ac2-bf29fa76c259
relation.isAuthorOfPublication.latestForDiscoverya6a72e0f-12e8-48a9-9ac2-bf29fa76c259

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