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Authors
Advisor(s)
Abstract(s)
Virtual Reality, due to its complexity and technological requirements, has a set of frictions that hinder its dissemination. The main ones can be summarized in the requirement to learn complex developing environments, like game engines, then we need to install applications, specific to each operating system and according to the means through which they can be accessed.
Description
Keywords
Virtual reality A-Frame WebVR Digital art Immersive environments
Pedagogical Context
Citation
Azevedo, J., Gomes, P. V., Donga, J., & Marques, A. (2020). A-Frame as a tool to create artistic collective installations in virtual reality. Proceedings, 54(1), 47. https://www.mdpi.com/2504-3900/54/1/47
Publisher
MDPI