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mHealth for illness self-management for people with schizophrenia: opportunities and implications in gamification

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People with schizophrenia and other related disorders experience great difficulties in getting the appropriate treatment regarding not only the type of interventions available but also the conditions that required for a proper treatment, mainly cost, locale, and frequency. The use of gamified mHelath applications for this population is a proven way to provide a set of tools that may help patients to manage their condition using applications on mobile devices, like smartphones, that implemente game-like strategies and elements that transform unpleasant tasks into virtual challenges. This chapter addresses the impact and implications that the use of gamified mHealth applications have for people with schizophrenia, a comprehensive guide of recommendations and standards used by the industry on the development of gamified applications and provides a literature review on the subject. (186-205)

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Almeida, R. S. d. (2021). mHealth for illness self-management for people with schizophrenia. In R. A. P. d. Queirós & A. J. Marques (Eds.), Handbook of research on solving modern healthcare challenges with gamification (pp. 186-205). IGI Global. https://doi.org/10.4018/978-1-7998-7472-0

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