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“I Read”: reading and writing skills promotion software

dc.contributor.authorSucena, Ana
dc.contributor.authorMarques, Cátia
dc.contributor.authorSilva, Ana Filipa
dc.contributor.authorRamalho, Ana
dc.contributor.authorMachado, Ana Rita
dc.contributor.authorSantos, Ana Raquel
dc.contributor.authorSantos, Cláudia
dc.contributor.authorGarrido, Cristina
dc.contributor.authorFreitas, Helena
dc.contributor.authorSantos, Inês
dc.contributor.authorRangel, Isabel
dc.contributor.authorMata, Maria José
dc.contributor.authorSucena, Ana
dc.date.accessioned2025-04-08T13:14:10Z
dc.date.available2025-04-08T13:14:10Z
dc.date.issued2020-02-13
dc.description.abstractPersistent difficulties in reading and writing learning are a risk factor for motivation in school and for children's schools learning. In this way, ludic instruments have been developed to face these difficulties. "I read" is a software that seeks through a systematic training and with different games, to develop and train reading and writing skills in a playful and complementary way. It should be used with children who are at the beginning of their school journey and who show difficulties in reading and / or writing or who have special educational needs. This article presents the goals and the structure of this software, as well as results of its use by 244 children between 5 and 7 years old. The results indicate that 58.2% completed the stage dedicated to the study of simple consonants (alphabetical decoding), 41.8% were able to reach the last stage of the game, dedicated to the study of the combined consonants (orthographic decoding), of these 15.2% finished the game. It is concluded that early qualified, continuous and systematic training seems to have an effect on reducing the difficulties of reading and writing.por
dc.identifier.citationSucena, A., Machado, A. R., Freitas, H., Marques, C., Santos, A. R., Santos, I., Silva, A. F., Santos, C., Rangel, I., Ramalho, A., Garrido, C., & Mata, M. J. (2020). «I Read»: Reading and writing skills promotion software. Proceedings of the 9th International Conference on Digital and Interactive Arts, 1–4. https://doi.org/10.1145/3359852.3359884
dc.identifier.doi10.1145/3359852.3359884
dc.identifier.urihttp://hdl.handle.net/10400.22/29945
dc.language.isoeng
dc.peerreviewedn/a
dc.publisherACM
dc.relation.hasversionhttps://dl.acm.org/doi/10.1145/3359852.3359884
dc.rights.uriN/A
dc.subjectI read
dc.subjectlearning
dc.subjectReading
dc.subjectEriting
dc.title“I Read”: reading and writing skills promotion softwarepor
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.conferenceDate2019
oaire.citation.endPage4
oaire.citation.startPage1
oaire.citation.titleARTECH '19: Proceedings of the 9th International Conference on Digital and Interactive Arts
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameSucena
person.givenNameAna
person.identifier773106
person.identifier.ciencia-id4A11-4C4E-038B
person.identifier.orcid0000-0002-5785-8679
person.identifier.scopus-author-id13004264100
relation.isAuthorOfPublication9c5d0144-b192-4b39-93a2-9a298a5ced2b
relation.isAuthorOfPublication.latestForDiscovery9c5d0144-b192-4b39-93a2-9a298a5ced2b

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