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Advisor(s)
Abstract(s)
Persistent difficulties in reading and writing learning are a risk factor for motivation in school and for children's schools learning. In this way, ludic instruments have been developed to face these difficulties. "I read" is a software that seeks through a systematic training and with different games, to develop and train reading and writing skills in a playful and complementary way. It should be used with children who are at the beginning of their school journey and who show difficulties in reading and / or writing or who have special educational needs. This article presents the goals and the structure of this software, as well as results of its use by 244 children between 5 and 7 years old. The results indicate that 58.2% completed the stage dedicated to the study of simple consonants (alphabetical decoding), 41.8% were able to reach the last stage of the game, dedicated to the study of the combined consonants (orthographic decoding), of these 15.2% finished the game. It is concluded that early qualified, continuous and systematic training seems to have an effect on reducing the difficulties of reading and writing.
Description
Keywords
I read learning Reading Eriting
Pedagogical Context
Citation
Sucena, A., Machado, A. R., Freitas, H., Marques, C., Santos, A. R., Santos, I., Silva, A. F., Santos, C., Rangel, I., Ramalho, A., Garrido, C., & Mata, M. J. (2020). «I Read»: Reading and writing skills promotion software. Proceedings of the 9th International Conference on Digital and Interactive Arts, 1–4. https://doi.org/10.1145/3359852.3359884
Publisher
ACM
CC License
Without CC licence