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Virtual reality therapy: the power of role-playing social skills

dc.contributor.authorSoutelo, Ana Paula
dc.contributor.authorSousa, Ana Rita
dc.contributor.authorMonteiro, Maria Luís
dc.contributor.authorFernandes, Ângela
dc.contributor.authorCoelho, Tiago
dc.contributor.authorPortugal, Paula
dc.date.accessioned2024-02-01T16:50:08Z
dc.date.available2024-02-01T16:50:08Z
dc.date.issued2024
dc.description.abstractRole-play (RP) is a technique for teaching communication and training interpersonal skills, known for its effective way of transmitting learning, in which simulation is one of its main distinguishing features. Social skills, moreover, are behaviors that involve the interpersonal relationship carried out in each social context. Although social skills training is consensually considered one of the most beneficial approaches to improving social functioning in individuals with mental illness, long-term motivation deficits diminish its effectiveness. Virtual reality technology effectively solves the motivation problem, providing a realistic and immersive experience that allows for role-playing of social skills. They provide presence and allow individuals to practice and enhance their social skills. The benefits of both RP and VR technology are clear, and the combination of the two has even greater potential. However, there is still a limited amount of research on the impact of VR in the practice of RP, so further investigation is crucial.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationSoutelo, A. P., Sousa, A. R., Monteiro, M. L., Fernandes, Â., Coelho, T., & Portugal, P. (2024). Virtual reality therapy: the power of role-playing social skills. Em R. S. de Almeida, V. Simões-Silva, & M. J. Trigueiro (Eds.), Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation (pp. 375–394). IGI Global. https://doi.org/10.4018/978-1-6684-9251-2.ch017pt_PT
dc.identifier.doi10.4018/978-1-6684-9251-2.ch017pt_PT
dc.identifier.isbn9781668492512
dc.identifier.urihttp://hdl.handle.net/10400.22/24937
dc.language.isoengpt_PT
dc.publisherIGI Globalpt_PT
dc.relation.publisherversionhttps://www.igi-global.com/chapter/virtual-reality-therapy/334921pt_PT
dc.subjectVirtual realitypt_PT
dc.subjectRole-playpt_PT
dc.titleVirtual reality therapy: the power of role-playing social skillspt_PT
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage394pt_PT
oaire.citation.startPage375pt_PT
oaire.citation.titleHandbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participationpt_PT
person.familyNameFernandes
person.familyNameCoelho
person.familyNamePortugal
person.givenNameÂngela
person.givenNameTiago
person.givenNamePaula
person.identifier188655
person.identifier.ciencia-idB417-8E58-EF75
person.identifier.ciencia-idF419-EAD1-2DA0
person.identifier.orcid0000-0002-3882-4908
person.identifier.orcid0000-0001-7847-2401
person.identifier.orcid0000-0001-9689-4050
person.identifier.ridJJC-7415-2023
person.identifier.scopus-author-id56583916600
rcaap.rightsopenAccesspt_PT
rcaap.typebookPartpt_PT
relation.isAuthorOfPublication82911dfb-0180-4fe0-8266-9a272bfa6858
relation.isAuthorOfPublication7c814c96-7746-4d89-ab01-ed2e4af5ab92
relation.isAuthorOfPublication1950f015-cae8-4cab-b896-6ad83b720340
relation.isAuthorOfPublication.latestForDiscovery1950f015-cae8-4cab-b896-6ad83b720340

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