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Orientador(es)
Resumo(s)
This work explores the potential of the use of interactive and immersive technologies to create impactful experiences that generate emotions, contributing to the process of activation or somatic excitation that triggers links that strengthen cognitive functions. It is intended to demonstrate to what extent the use of immersive environments, by generating a strong emotional load, contribute in a more effective way to the empathy construct about Schizophrenia.
Descrição
Palavras-chave
Mental health and welfare Literacy Schizophrenia Empathy Immersive environments Virtual reality Augmented reality 360 Video
Contexto Educativo
Citação
Gomes, P. V., Marques, A., Pereira, J., & Donga, J. (2019). The Influence of Immersive Environments on the Empathy Construct about Schizophrenia. Proceedings, 21(1), 3. https://www.mdpi.com/2504-3900/21/1/3
Editora
MDPI
