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Application of adaptive virtual environments through biofeedback for the treatment of phobias

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This study proposes solutions to help people with phobias through the use of virtual environments that allow a contact between the subjects and these phobias. Using neurofeedback, the systems, depending on the emotional state of the user, adapt the scenarios allowing more or less intensity. The phobias these systems treat are social phobia, entomophobia and claustrophobia. The solutions have been developed using Unity, Muse 2 and Vive HTC.

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Social phobia Entomophobia Claustrophobia Virtual reality Immersive environments Brain-computer interface Virtual reality exposure therapy Electroencephalography Biofeedback

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Donga, J., Gomes, P. V., Marques, A., Pereira, J., & Azevedo, J. (2020). Application of adaptive virtual environments through biofeedback for the treatment of phobias. Proceedings, 54(1), 42. https://www.mdpi.com/2504-3900/54/1/42

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