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Application of adaptive virtual environments through biofeedback for the treatment of phobias

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Resumo(s)

This study proposes solutions to help people with phobias through the use of virtual environments that allow a contact between the subjects and these phobias. Using neurofeedback, the systems, depending on the emotional state of the user, adapt the scenarios allowing more or less intensity. The phobias these systems treat are social phobia, entomophobia and claustrophobia. The solutions have been developed using Unity, Muse 2 and Vive HTC.

Descrição

Palavras-chave

Social phobia Entomophobia Claustrophobia Virtual reality Immersive environments Brain-computer interface Virtual reality exposure therapy Electroencephalography Biofeedback

Contexto Educativo

Citação

Donga, J., Gomes, P. V., Marques, A., Pereira, J., & Azevedo, J. (2020). Application of adaptive virtual environments through biofeedback for the treatment of phobias. Proceedings, 54(1), 42. https://www.mdpi.com/2504-3900/54/1/42

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Unidades organizacionais

Fascículo

Editora

MDPI

Licença CC

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