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Gamification in dementia and mild cognitive impairment

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The following chapter will address the use of gamification (specifically serious games). As well as its results and conditions of use, as an assessment and intervetion tool for people with mild cognitive impairment (MCI) and dementia diagnosis. These games are effective for cognitive skills, such as attention, memory, executive functions, and speed processing. Besides this, physical (related to motor coordination and movement), social, psychological, and motional (related to motivation, anxiety, depression, and stress) skills can be improved by serious games. It will be considered the contexts of the use of different games, such as Episodix, Panoramix, and some other games that are applied as serious games, like exergames. Besides, it will be also referred the different platforms associated with these games, such as mobile applications, videogames, virtual reality, and augmented reality. (112- 131)

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Simões-Silva, V., Gregório, S. A. M., Luz, T. d. T. M., Lapa, A. F. C. C., & Marques, A. (2021). Gamification in dementia and mild cognitive impairment. In R. A. P. d. Queirós & A. J. Marques (Eds.), Handbook of research on solving modern healthcare challenges with gamification (pp. 112-131). IGI Global. https://doi.org/10.4018/978-1-7998-7472-0

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IGI Global

Licença CC

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