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Adaptive model for biofeedback data flows management in the design of interactive immersive environments

dc.contributor.authorGomes, Paulo Veloso
dc.contributor.authorMarques, António
dc.contributor.authorDonga, João
dc.contributor.authorSá, Catarina
dc.contributor.authorCorreia, António
dc.contributor.authorPereira, Javier
dc.date.accessioned2021-07-23T10:18:16Z
dc.date.available2021-07-23T10:18:16Z
dc.date.issued2021-05-27
dc.description.abstractThe interactivity of an immersive environment comes up from the relationship that is established between the user and the system. This relationship results in a set of data exchanges between human and technological actors. The real-time biofeedback devices allow to collect in real time the biodata generated by the user during the exhibition. The analysis, processing and conversion of these biodata into multimodal data allows to relate the stimuli with the emotions they trigger. This work describes an adaptive model for biofeedback data flows management used in the design of interactive immersive systems. The use of an affective algorithm allows to identify the types of emotions felt by the user and the respective intensities. The mapping between stimuli and emotions creates a set of biodata that can be used as elements of interaction that will readjust the stimuli generated by the system. The real-time interaction generated by the evolution of the user’s emotional state and the stimuli generated by the system allows him to adapt attitudes and behaviors to the situations he faces.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationGomes, P. V., Marques, A., Donga, J., Sá, C., Correia, A., & Pereira, J. (2021). Adaptive Model for Biofeedback Data Flows Management in the Design of Interactive Immersive Environments. Applied Sciences, 11(11). https://doi.org/10.3390/app11115067pt_PT
dc.identifier.doi10.3390/app11115067pt_PT
dc.identifier.issn2076-3417
dc.identifier.urihttp://hdl.handle.net/10400.22/18160
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherMDPIpt_PT
dc.relation.publisherversionhttps://www.mdpi.com/2076-3417/11/11/5067pt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectMental health and wellnesspt_PT
dc.subjectAffective computingpt_PT
dc.subjectEmpathypt_PT
dc.subjectImmersive environmentspt_PT
dc.subjectAugmented realitypt_PT
dc.subjectVirtual realitypt_PT
dc.subjectElectroencephalographypt_PT
dc.subjectBiofeedbackpt_PT
dc.subjectAffective feedbackpt_PT
dc.titleAdaptive model for biofeedback data flows management in the design of interactive immersive environmentspt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage16pt_PT
oaire.citation.startPage1pt_PT
oaire.citation.titleApplied Sciencespt_PT
oaire.citation.volume11pt_PT
person.familyNameMachado Veloso Gomes
person.familyNamePereira da Silva Marques
person.familyNameRucha das Dores da Costa Donga
person.familyName
person.givenNamePaulo Sérgio
person.givenNameAntónio José
person.givenNameJoão Paulo
person.givenNameCatarina
person.identifierU-7458-2017
person.identifier.ciencia-id9A16-6189-1AE7
person.identifier.ciencia-id8811-40B4-D5FC
person.identifier.ciencia-id6618-7ACC-59E5
person.identifier.ciencia-idB417-B9BC-AEC5
person.identifier.orcid0000-0002-3975-2395
person.identifier.orcid0000-0002-8656-5023
person.identifier.orcid0000-0002-8701-2113
person.identifier.orcid0000-0002-5144-2269
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublication71e30824-bcc4-48cc-b0fd-6244ba5d1869
relation.isAuthorOfPublicationaf6a03ee-cd62-426a-980a-b5c92c4b46d5
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relation.isAuthorOfPublicationf1c427e0-5455-4148-a9cf-ce34e9cc33af
relation.isAuthorOfPublication.latestForDiscoverya6a72e0f-12e8-48a9-9ac2-bf29fa76c259

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