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Gamification applied to autism spectrum disorder

dc.contributor.authorSimões-Silva, Vitor
dc.contributor.authorda Silva Marques, António
dc.contributor.authorPinho, Catarina
dc.contributor.authorGonçalves Pereira, Diana
dc.contributor.authorFerreira Oliveira, Joana
dc.contributor.authorBarros, Maria Luísa
dc.date.accessioned2023-12-12T17:01:09Z
dc.date.available2023-12-12T17:01:09Z
dc.date.issued2022
dc.description.abstractGamification is a recent technique in software development that allows the application of game principles to non-game contexts and environments. In an increasingly technological world, gamification has now higher popularity, and it is currently used in several technologies. One of the health conditions where gamification can bring great benefits is in autism spectrum disorder (ASD), which is a persistent neurodevelopmental disorder that can be characterized briefly by deficits in verbal and non-verbal communication, difficulties in interaction, and manifestation of stereotyped movements or interests. In the case of ASD, the programs, software, or the mobile applications should focus on the development of intrapersonal (such as motivation) and interpersonal (social skills) skills. Therefore, gamification can be useful in cases of ASD, but it is necessary to increase the analysis of the potentialities and needs for improvement of technologies and applications available on the market.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationSimões-Silva, V., Marques, A., Pinho, C., Pereira, D. G., Oliveira, J. F., & Barros, M. L. (2022). Gamification Applied to Autism Spectrum Disorder. Em Digital Therapies in Psychosocial Rehabilitation and Mental Health (pp. 163–186). IGI Global. https://doi.org/10.4018/978-1-7998-8634-1.ch008pt_PT
dc.identifier.doi10.4018/978-1-7998-8634-1.ch008pt_PT
dc.identifier.isbn9781799886341
dc.identifier.urihttp://hdl.handle.net/10400.22/24153
dc.language.isoengpt_PT
dc.publisherIGI Globalpt_PT
dc.relation.publisherversionhttps://www.igi-global.com/chapter/gamification-applied-to-autism-spectrum-disorder/294076pt_PT
dc.titleGamification applied to autism spectrum disorderpt_PT
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage186pt_PT
oaire.citation.startPage163pt_PT
oaire.citation.titleDigital Therapies in Psychosocial Rehabilitation and Mental Healthpt_PT
person.familyNameSimões-Silva
person.familyNamePereira da Silva Marques
person.givenNameVitor
person.givenNameAntónio José
person.identifierU-7458-2017
person.identifier.ciencia-id8811-40B4-D5FC
person.identifier.orcid0000-0003-2831-9729
person.identifier.orcid0000-0002-8656-5023
rcaap.rightsclosedAccesspt_PT
rcaap.typebookPartpt_PT
relation.isAuthorOfPublication63ef29a5-d8d2-4471-b9a9-693b4969ebba
relation.isAuthorOfPublicationaf6a03ee-cd62-426a-980a-b5c92c4b46d5
relation.isAuthorOfPublication.latestForDiscovery63ef29a5-d8d2-4471-b9a9-693b4969ebba

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