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Advisor(s)
Abstract(s)
The most common mental problems are anxiety disorders, affecting today about 264 million people in the world. The reference treatments present limitations, such as their side effects and long intervention periods. Recently, various approaches have emerged, such as neurofeedback, virtual reality and serious games.
Description
Keywords
Emotional self-regulation Virtual reality Neurofeedback Serious games
Pedagogical Context
Citation
Pinheiro, J., Simões de Almeida, R., & Marques, A. (2021). Emotional self-regulation, virtual reality and neurofeedback. Computers in Human Behavior Reports, 4, 100101. https://doi.org/https://doi.org/10.1016/j.chbr.2021.100101
Publisher
Elsevier
