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Virtual reality interventions to improve function after stroke

dc.contributor.authorPereira, Miguel
dc.contributor.authorOliveira, Patrícia
dc.contributor.authorGomes, Manuela
dc.contributor.authorFernandes, Ângela
dc.contributor.authorPortugal, Paula
dc.contributor.authorCoelho, Tiago
dc.date.accessioned2024-02-01T16:48:22Z
dc.date.available2024-02-01T16:48:22Z
dc.date.issued2024
dc.description.abstractStroke is the most common neurological disease and one of the most common fatal diseases in the world. Stroke patients suffer from several physical, cognitive, and sensory complications that impact their functionality and independence in daily activities and, consequently, can reduce their quality of life. Given this impact, it is important to assess the various ways to ensure effective and satisfactory rehabilitation for the stroke person. Virtual reality has been proven in recent times as a promising tool in stroke motor rehabilitation, being effective with its immersive elements and, at the same time, motivating patients. With all this in mind, this chapter aimed to analyze the current scientific evidence of Virtual Reality intervention for functional rehabilitation of stroke patients.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationPereira, M., Oliveira, P., Gomes, M., Fernandes, Â., Portugal, P., & Coelho, T. (2024). Virtual Reality Interventions to Improve Function After Stroke. Em R. S. de Almeida, V. Simões-Silva, & M. J. Trigueiro (Eds.), Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation (pp. 341–374). IGI Global. https://doi.org/10.4018/978-1-6684-9251-2.ch016pt_PT
dc.identifier.doi10.4018/978-1-6684-9251-2.ch016pt_PT
dc.identifier.isbn9781668492512
dc.identifier.urihttp://hdl.handle.net/10400.22/24936
dc.language.isoengpt_PT
dc.publisherIGI Globalpt_PT
dc.relation.publisherversionhttps://www.igi-global.com/chapter/virtual-reality-interventions-to-improve-function-after-stroke/334920pt_PT
dc.subjectStrokept_PT
dc.subjectVirtual realitypt_PT
dc.titleVirtual reality interventions to improve function after strokept_PT
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage374pt_PT
oaire.citation.startPage341pt_PT
oaire.citation.titleHandbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participationpt_PT
person.familyNameFernandes
person.familyNamePortugal
person.familyNameCoelho
person.givenNameÂngela
person.givenNamePaula
person.givenNameTiago
person.identifier188655
person.identifier.ciencia-idF419-EAD1-2DA0
person.identifier.ciencia-idB417-8E58-EF75
person.identifier.orcid0000-0002-3882-4908
person.identifier.orcid0000-0001-9689-4050
person.identifier.orcid0000-0001-7847-2401
person.identifier.ridJJC-7415-2023
person.identifier.scopus-author-id56583916600
rcaap.rightsopenAccesspt_PT
rcaap.typebookPartpt_PT
relation.isAuthorOfPublication82911dfb-0180-4fe0-8266-9a272bfa6858
relation.isAuthorOfPublication1950f015-cae8-4cab-b896-6ad83b720340
relation.isAuthorOfPublication7c814c96-7746-4d89-ab01-ed2e4af5ab92
relation.isAuthorOfPublication.latestForDiscovery1950f015-cae8-4cab-b896-6ad83b720340

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