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Abstract(s)
“Envolver produtivamente os alunos através de jogos e estratégias de gamificação” dá nome ao presente Relatório de Estágio elaborado no âmbito da Unidade Curricular de Prática de Ensino Supervisionada, inserida no plano de estudos do Mestrado em Ensino do 1º Ciclo do Ensino Básico e de Matemática e Ciências Naturais no 2º Ciclo do Ensino Básico.
Este documento apresenta o trabalho da mestranda nos contextos educativos onde decorreu a Prática de Ensino Supervisionada considerando todos os pressupostos teóricos e legais e tendo em conta todas as aprendizagens, emoções, experiências e desafios que contribuíram para a sua formação e evolução. O Relatório de Estágio retrata intervenções realizadas pela mestranda em contexto educativo, ressaltando a utilização de diversas estratégias e recursos, adaptando às características dos alunos.
A componente investigativa mostrou-se fundamental para a evolução deste RE e o conhecimento adquirido possibilitou a projeção de situações de aprendizagem importantes e significativas, permitindo construir novos saberes e práticas, enaltecendo a importância da investigação e da reflexão como futura docente. Esta foi desenvolvida com duas turmas de 3.º ano, com o objetivo de avaliar a motivação e o envolvimento produtivo dos alunos através de estratégias de gamificação.
De valorizar a constante colaboração com par pedagógico, mas, nomeadamente, com as professoras cooperantes, com os professores supervisores e com toda a comunidade envolvente, permitindo caminhar de mãos dadas até à melhoria da qualidade de ensino.
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“Productively Engaging Students through Games and Gamification Strategies” is the title of this Internship Report, prepared as part of the Supervised Teaching Practice course, which is included in the curriculum of the Master’s degree in teaching for the 1st Cycle of Basic Education and Mathematics and Natural Sciences for the 2nd Cycle of Basic Education. This document presents the work of the master's student within the educational contexts where the Supervised Teaching Practice took place, considering all theoretical and legal assumptions, as well as the learning, emotions, experiences, and challenges that contributed to her training and development. The Internship Report portrays the interventions carried out by the master's student in educational settings, highlighting the use of various strategies and resources adapted to the students' characteristics. The research component was fundamental to the development of this report, and the knowledge acquired allowed the projection of important and meaningful learning situations, enabling the construction of new knowledge and practices, emphasizing the importance of research and reflection for a future teacher. This research was conducted with two 3rd-grade classes, aiming to assess student motivation and engagement through gamification strategies. The ongoing collaboration with the teaching team, particularly with the cooperating teachers, supervising professors, and the entire surrounding community, is highly valued, as it enabled a joint effort towards improving the quality of education.
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“Productively Engaging Students through Games and Gamification Strategies” is the title of this Internship Report, prepared as part of the Supervised Teaching Practice course, which is included in the curriculum of the Master’s degree in teaching for the 1st Cycle of Basic Education and Mathematics and Natural Sciences for the 2nd Cycle of Basic Education. This document presents the work of the master's student within the educational contexts where the Supervised Teaching Practice took place, considering all theoretical and legal assumptions, as well as the learning, emotions, experiences, and challenges that contributed to her training and development. The Internship Report portrays the interventions carried out by the master's student in educational settings, highlighting the use of various strategies and resources adapted to the students' characteristics. The research component was fundamental to the development of this report, and the knowledge acquired allowed the projection of important and meaningful learning situations, enabling the construction of new knowledge and practices, emphasizing the importance of research and reflection for a future teacher. This research was conducted with two 3rd-grade classes, aiming to assess student motivation and engagement through gamification strategies. The ongoing collaboration with the teaching team, particularly with the cooperating teachers, supervising professors, and the entire surrounding community, is highly valued, as it enabled a joint effort towards improving the quality of education.
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Keywords
Envolvimento produtivo Mediação do professor Elementos de gamificação Aprendizagem Prática de ensino supervisionada Formação Productive engagement Teacher mediation Gamification elements Learning Supervised teaching practice Training
Citation
Publisher
Instituto Politécnico do Porto. Escola Superior de Educação