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- Proceedings of the 7th European Conference on Games-Based LearningPublication . European Conference on Games-Based Learning; Escudeiro, Paula; Carvalho, Carlos Vaz de[Excerpt from the Preface] These proceedings represent the work of researchers participating in the 7th European Conference on Games-Based Learning, wich is being organised and hosted this year by the Instituto Superior de Engenharia do Porto (ISEP), Porto, Portugal. The Conference Chair is Dr. Carlos Vaz de Carvalho and the Programme Chair is Dr. Paula Escudeiro, both from the Instituto Superior de Engenharia do Porto, Porto, Portugal. The conference will be opened with a keynote from Dr. Baltasar Fernández-Manjón, from Complutense University of Madrid, Spain, on the topic of Learning Analytics Applied to Serious Games. The opening keynote address on the second day is by Paulo Gomes, Game Director and Producer at BIGMOON STUDIOS. The Conference is a valuable platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in a many different areas and specialties within Games-Based Learning. It also offers the opportunity for like minded individuals to meet, discuss and share knowledge.
- Conceitos básicos para o desenvolvimento de cursos multimédiaPublication . Vaz de Carvalho, Carlos[Excerto] Este módulo pretende descrever, de forma necessariamente sintética, as etapas associadas à criação de cursos de e-learning multimédia. No final, o leitor deverá compreender os conceitos básicos da concepção e desenvolvimento de cursos multimédia e ajustá-los de acordo com as matérias a ensinar e com o perfil dos formandos (utilizadores). Deverá ainda dominar as principais fases do desenvolvimento de cursos multimédia - análise e especificação, concepção, desenvolvimento e integração, avaliação e manutenção - incluindo a compreensão da importância de cada etapa, as ferramentas a utilizar e as competências necessárias.
- Computational Intelligence and Decision Making: Trends and ApplicationsPublication . Madureira, Ana Maria; Reis, Cecília; Marques, ViriatoAdvances in Computational Intelligence and Decision Making: Trends and Applications provides an overview and original analysis of new developments and applications in several areas of Computational Intelligence and Information Systems, in general. Computational Intelligence became the roadmap for engineers to develop and analyze novel techniques to solve problems in basic sciences such as physics, chemistry, biology, engineering, environment and social sciences. The material contained in this book addresses the foundations and applications of Artificial Intelligence and Decision Support Systems, Complex and Biological Inspired Systems, Simulation and Evolution of real and artificial life forms, Intelligent Models and Control Systems, Knowledge and Learning Technologies, Web Semantics and Ontologies, Intelligent Tutoring Systems, Intelligent Power Systems, Self-Organized and Distributed Systems, Intelligent Manufacturing Systems and Affective Computing. The contributions are written by international experts, who provide up-to-date aspects of the topics discussed and present recent, original insights of their own experience in these fields. Its aim is the presentation of state-of-the-art technologies in the field of Computational Intelligence as well as the discussion of new research findings in this field. The book is suitable for scientists, engineers, educators and students, as it addresses a large diversity of subjects presented in a broad band of complexity, ranging from simple natural language, found in some state-of-the-art articles, to some more complex mathematical issues, found in control applications, robotics and power systems, such as fractional calculus, fuzzy systems and rough-sets theory. Data Mining techniques, such as Support-Vector Machines and Neural Networks, are presented in application of the Biomedical and Bioinformatics fields, among others. Briefly, we believe that this book provides a good window on most of the subjects that directly or indirectly make use of Computational Intelligence, also showing the contributions that it is already giving, or can be given in a near future, for solving some of the more pressing problems of today’s world, such as energy and environment, society and economy.