ESS - BBB - Livro, parte de livro ou capítulo de livro
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Browsing ESS - BBB - Livro, parte de livro ou capítulo de livro by Subject "Boccia"
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- Intelligent wheelchair driving: a comparative study of cerebral palsy adults with distinct boccia experiencePublication . Faria, Brígida Mónica; Silva, Ana; Faias, Joaquim; Reis, Luís Paulo; Lau, NunoAn electronic wheelchair facilitates the autonomy and independence of a person, however specific cognitive, sensorial and perceptual skills are needed to conduct the assistive technology. These skills are also inherent to the sport boccia. Thus, the aim of this study is to understand the relationship between the experience of the participant in driving a wheelchair in relation to their autonomy and independence and also examine the practice of boccia in relation to the cognitive skills and performance in driving an intelligent wheelchair using a simulator. It was performed an evaluation of 28 participants, 6 of whom had no experience driving an electronic wheelchair and 22 had experience, 15 practice boccia and 13 did not practice this type of adapted sports. In the collection of data was tested three interfaces command of a smart wheelchair in a simulator. It was showed a good performance of the participants with experience in using electronic wheelchair and practitioners of boccia. It was also possible to observe that the autonomous and independent participants showed good results.
- Realistic Boccia game simulator adapted for people with disabilities or motor disorders: architecture and preliminary usability studyPublication . Ribeiro, José Diogo; Brígida Mónica Faria; Paulo Moreira, A.; Reis, Luis PauloOver the last decades, Serious Games have gained increased importance, mainly due to the evolution and expansion of video games and its application in multiple areas. Integration in the world of sport is one of the solutions that individuals with disabilities or motor disorders develop to feel more socially integrated, more independent and confident with themselves. Boccia is a Paralympic sport that is increasingly getting more attention around the world. This has contributed for the objectives of this project since it attracts these patients a lot more easily and including it in the Serious Games category enables them to develop and rehabilitate their cognitive capabilities. It will allow the users being dynamic, holding their attention and motivating them instead of the traditional cognitive rehabilitation processes that quickly become repetitive and discouraging. This paper describes a realistic Boccia game simulator adapted for people with disabilities or motor disorders still on development that aims to integrate a set of features that include real physics, multimodal user interface and social features (diversion, rehabilitation, competition and improvement). These features can be used to enhance the interest of non-practitioners of the sport and to improve the training conditions of Boccia athletes. Results observed in an experiment with real Boccia game components indicate that the simulator offers great similarity to the reality with the maximum difference between the measures obtained in both being 10 cm.