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Advisor(s)
Abstract(s)
The implementation of gamification in emmersive environments is a complex and multidimensional process. A socio-technical approach is necessary to cover all the specifications that the system needs to satisfy the needs and the purpose of its genesis. The use os virtual reality (VR) techonologies in mental healthcare associated with gamification mechanisms has been gaining popularity. Two projects were deveoped using VR, one that allows people to experience and better understand mental health conditions through empathy construct ant the other can be used to help patients with social phobia or Arachnophobia to reduce their phobias using VR solutions and real-time bbiofeedback. The authors analyze the aspects that influence the development of immersive environments and gamification mechanisms and propose a socio-technical methodology baser on actor-network theory for the survey and definition requirements. (68-78)
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Keywords
Citation
Gomes, P. V., Donga, J., & Sá, V. J. (2021). Software requirements definition processes in gamification development for immersive environments. In R. A. P. d. Queirós & A. J. Marques (Eds.), Handbook of research on solving modern healthcare challenges with gamification (pp. 68-78). IGI Global. https://doi.org/10.4018/978-1-7998-7472-0
Publisher
IGI Global