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Serious games for the Elicitation of way-finding behaviours in emergency situations

dc.contributor.authorAlmeida, João Emílio
dc.contributor.authorJacob, João Tiago Pinheiro Neto
dc.contributor.authorFaria, Brígida Mónica
dc.contributor.authorRossetti, Rosaldo J. F.
dc.contributor.authorCoelho, António Leca
dc.date.accessioned2019-07-17T14:37:20Z
dc.date.available2019-07-17T14:37:20Z
dc.date.issued2014
dc.description.abstractUnderstanding human behaviour in emergency evacuation from buildings is of utmost importance for fire safety designers, architects and engineers as they elaborate on strategies to improve the emergency paths to exits. This paper describes an experiment designed to elicit human behaviour when facing the urgent need of exiting a room of an unknown building. This test is part of a methodological approach that aims at the creation of a framework coined SPEED (Simulation of Pedestrians and Elicitation of their Emergent Dynamics). A population sample of 22 subjects was used to test such a methodological approach, which consists in having the subjects answering a questionnaire and later on, in playing a Serious Game. The game environment presents the same scenarios shown in the questionnaire using more elaborated 3D rendering to provide players with a sense of realism. The game was developed under the Unity3D game engine and based on the Serious Games concept. Preliminary results are promising, showing that the challenge made players think about the various situations that might happen when facing an emergency. They are also implied to reason on their stream of decisions, such as which direction to take considering the environment and some adverse situations, such as smoke, fire and people running on the opposite direction of the emergency signalling.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationAlmeida, J. E., Jacob, J. T. P. N., Faria, B. M., Rossetti, R. J. F., & Coelho, A. L. (2014). Serious games for the Elicitation of way-finding behaviours in emergency situations. 2014 9th Iberian Conference on Information Systems and Technologies (CISTI), 1–7. https://doi.org/10.1109/CISTI.2014.6876951
dc.identifier.doi10.1109/CISTI.2014.6876951pt_PT
dc.identifier.isbn978-9-8998-4343-1
dc.identifier.urihttp://hdl.handle.net/10400.22/14398
dc.language.isoengpt_PT
dc.publisherInstitute of Electrical and Electronics Engineerspt_PT
dc.relation.publisherversionhttps://ieeexplore.ieee.org/document/6876951pt_PT
dc.subjectSerious gamespt_PT
dc.subjectHuman behaviour elicitationpt_PT
dc.subjectWay-findingpt_PT
dc.subjectEmergency planningpt_PT
dc.titleSerious games for the Elicitation of way-finding behaviours in emergency situationspt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.endPage7pt_PT
oaire.citation.startPage1pt_PT
oaire.citation.title2014 9th Iberian Conference on Information Systems and Technologies (CISTI)pt_PT
person.familyNameFaria
person.givenNameBrigida Monica
person.identifierR-000-T1F
person.identifier.ciencia-id0D1F-FB5E-55E4
person.identifier.orcid0000-0003-2102-3407
person.identifier.ridC-6649-2012
person.identifier.scopus-author-id6506476517
rcaap.rightsrestrictedAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication85832a40-7ef9-431a-be0c-78b45ebbae86
relation.isAuthorOfPublication.latestForDiscovery85832a40-7ef9-431a-be0c-78b45ebbae86

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