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Petrha+: A serious game to enhance physiotherapy students' clinical reasoning

dc.contributor.authorMacedo, Rui
dc.contributor.authorSilva, Cláudia
dc.contributor.authorAlbouy, Bruno
dc.contributor.authorF. San Juan, Alejandro
dc.contributor.authorPystynen, Tiina
dc.date.accessioned2022-05-16T12:07:44Z
dc.date.available2022-05-16T12:07:44Z
dc.date.issued2022
dc.description.abstractRole play and simulated patients are tools frequently used in undergraduate physiotherapy courses to help students gain familiarity with what they will find in future real-life encounters. However, these approaches have limitations when it comes to delivering diversity and repetition to a large number of students and are mostly bounded to the school’s premises. Web-based virtual patient software can help to overcome these shortcomings as they equally require students to go through most of the steps of the physiotherapy process, and simultaneously offer unlimited diversity of cases and repetition opportunities and can be delocalized from physical schools. PETRHA + is an Erasmus+ strategic partnership of European high education institutions aiming at the improvement of a web-based serious game prototype designed to enhance physiotherapy students’ clinical reasoning using virtual patients. The objective of this chapter is the presentation of the background context that led to the development of the serious game, its design features, functions, and ongoing and future developments.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationMacedo, R., Silva, C., Albouy, B., Juan, A. F. S., & Pystynen, T. (2022). Petrha+: A Serious Game to Enhance Physiotherapy Students' Clinical Reasoning. In I. Global (Ed.), Next-Generation Applications and Implementations of Gamification Systems (pp. 133-144). https://doi.org/10.4018/978-1-7998-8089-9.ch007pt_PT
dc.identifier.doi10.4018/978-1-7998-8089-9.ch007pt_PT
dc.identifier.eissn2328-1324
dc.identifier.isbn978-179-988-089-9
dc.identifier.issn2328-1316
dc.identifier.urihttp://hdl.handle.net/10400.22/20533
dc.language.isoengpt_PT
dc.publisherIGI Globalpt_PT
dc.subjectPhysiotherapy Students'pt_PT
dc.subjectClinical Reasoningpt_PT
dc.titlePetrha+: A serious game to enhance physiotherapy students' clinical reasoningpt_PT
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage144pt_PT
oaire.citation.startPage133pt_PT
oaire.citation.titleNext-Generation Applications and Implementations of Gamification Systemspt_PT
person.familyNameMacedo
person.familyNameSilva
person.givenNameRui
person.givenNameCláudia
person.identifier2061639
person.identifier.ciencia-id5D14-CCF2-3091
person.identifier.ciencia-idC31B-F85B-9008
person.identifier.orcid0000-0001-9612-1445
person.identifier.orcid0000-0002-1484-1893
rcaap.rightsclosedAccesspt_PT
rcaap.typebookPartpt_PT
relation.isAuthorOfPublication58ef32b4-1b72-4021-a257-cba06e588a3e
relation.isAuthorOfPublication605d47b4-c8d5-4cb6-a7c0-094120dac221
relation.isAuthorOfPublication.latestForDiscovery605d47b4-c8d5-4cb6-a7c0-094120dac221

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