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A collaborative approach for semantic time-based video annotation using gamification

dc.contributor.authorViana, Paula
dc.contributor.authorPinto, José Pedro
dc.date.accessioned2018-01-16T11:01:28Z
dc.date.available2018-01-16T11:01:28Z
dc.date.issued2017
dc.description.abstractEfficient access to large scale video assets, may it be our life memories in our hard drive or a broadcaster archive which the company is eager to sell, requires content to be conveniently annotated. Manually annotating video content is, however, an intellectually expensive and time-consuming process. In this paper we argue that crowdsourcing, an approach that relies on a remote task force to perform activities that are costly or time-consuming using traditional methods, is a suitable alternative and we describe a solution based on gamification mechanisms for collaboratively collecting timed metadata. Tags introduced by registered players are validated based on a collaborative scoring mechanism that excludes erratic annotations. Voting mechanisms, enabling users to approve or refuse existing tags, provide an extra guarantee on the quality of the annotations. The sense of community is also created as users may watch the crowd’s favourite moments of the video provided by a summarization functionality. The system was tested with a pool of volunteers in order to evaluate the quality of the contributions. The results suggest that crowdsourced annotation can describe objects, persons, places, etc. correctly, as well as be very accurate in time.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.1186/s13673-017-0094-5pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.22/10779
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringerOpenpt_PT
dc.relation.publisherversionhttps://link.springer.com/article/10.1186/s13673-017-0094-5pt_PT
dc.subjectTaggingpt_PT
dc.subjectVideo annotationpt_PT
dc.subjectGamificationpt_PT
dc.subjectCrowdsourcept_PT
dc.subjectMetadatapt_PT
dc.titleA collaborative approach for semantic time-based video annotation using gamificationpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.issue1pt_PT
oaire.citation.titleHuman-Centric Computing and Information Sciencespt_PT
oaire.citation.volume7pt_PT
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT

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