Repository logo
 
Publication

Realistic Boccia game simulator adapted for people with disabilities or motor disorders: architecture and preliminary usability study

dc.contributor.authorRibeiro, José Diogo
dc.contributor.authorBrígida Mónica Faria
dc.contributor.authorPaulo Moreira, A.
dc.contributor.authorReis, Luis Paulo
dc.date.accessioned2019-07-17T14:36:07Z
dc.date.available2019-07-17T14:36:07Z
dc.date.issued2017
dc.description.abstractOver the last decades, Serious Games have gained increased importance, mainly due to the evolution and expansion of video games and its application in multiple areas. Integration in the world of sport is one of the solutions that individuals with disabilities or motor disorders develop to feel more socially integrated, more independent and confident with themselves. Boccia is a Paralympic sport that is increasingly getting more attention around the world. This has contributed for the objectives of this project since it attracts these patients a lot more easily and including it in the Serious Games category enables them to develop and rehabilitate their cognitive capabilities. It will allow the users being dynamic, holding their attention and motivating them instead of the traditional cognitive rehabilitation processes that quickly become repetitive and discouraging. This paper describes a realistic Boccia game simulator adapted for people with disabilities or motor disorders still on development that aims to integrate a set of features that include real physics, multimodal user interface and social features (diversion, rehabilitation, competition and improvement). These features can be used to enhance the interest of non-practitioners of the sport and to improve the training conditions of Boccia athletes. Results observed in an experiment with real Boccia game components indicate that the simulator offers great similarity to the reality with the maximum difference between the measures obtained in both being 10 cm.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationRibeiro, J. D., Faria, B. M., Paulo Moreira, A., & Reis, L. P. (2017). Realistic Boccia game simulator adapted for people with disabilities or motor disorders: architecture and preliminary usability study. Em Á. Rocha, A. M. Correia, H. Adeli, L. P. Reis, & S. Costanzo (Eds.), Recent Advances in Information Systems and Technologies (pp. 165–176). Springer International Publishing. https://doi.org/10.1007/978-3-319-56541-5_18
dc.identifier.doi10.1007/978-3-319-56541-5_18pt_PT
dc.identifier.isbn978-3-319-56541-5
dc.identifier.urihttp://hdl.handle.net/10400.22/14392
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringerpt_PT
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007/978-3-319-56541-5_18pt_PT
dc.subjectBocciapt_PT
dc.subjectSerious gamespt_PT
dc.subjectGamespt_PT
dc.subjectMultimodal interfacept_PT
dc.titleRealistic Boccia game simulator adapted for people with disabilities or motor disorders: architecture and preliminary usability studypt_PT
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage176pt_PT
oaire.citation.startPage165pt_PT
oaire.citation.titleWorld Conference on Information Systems and Technologiespt_PT
oaire.citation.volume571pt_PT
person.familyNameFaria
person.givenNameBrigida Monica
person.identifierR-000-T1F
person.identifier.ciencia-id0D1F-FB5E-55E4
person.identifier.orcid0000-0003-2102-3407
person.identifier.ridC-6649-2012
person.identifier.scopus-author-id6506476517
rcaap.rightsrestrictedAccesspt_PT
rcaap.typebookPartpt_PT
relation.isAuthorOfPublication85832a40-7ef9-431a-be0c-78b45ebbae86
relation.isAuthorOfPublication.latestForDiscovery85832a40-7ef9-431a-be0c-78b45ebbae86

Files

Original bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
ART_BMFaria_20173.pdf
Size:
329.66 KB
Format:
Adobe Portable Document Format
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.71 KB
Format:
Item-specific license agreed upon to submission
Description: