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Abstract(s)
O presente Relatório de Estágio foi desenvolvido no âmbito da Unidade Curricular de Prática de Ensino Supervisionada, integrada no plano de estudo do Mestrado em Ensino do 1.º Ciclo do Ensino Básico e de Português e História e Geografia de Portugal no 2.º Ciclo do Ensino Básico, enquanto elemento de avaliação e requisito formal para a aceitação da prova pública e aquisição do grau de Mestre.
Este documento inclui, numa primeira instância, uma fundamentação científica, curricular e pedagógica da profissionalidade docente, assim como considerações pessoais a este propósito. Após a descrição dos contextos educativos de intervenção, contempla uma reflexão sobre a Prática de Ensino Supervisionada, destacando recortes representativos das práticas desenvolvidas nos 1.º e 2.º Ciclo do Ensino Básico, assim como desafios e aprendizagens realizadas durante o período de estágio.
Por fim, é apresentada a componente investigativa desenvolvida numa turma do 5.º ano do 2.º CEB. Esta surgiu a partir da observação do contexto e da análise das fragilidades nas interações reais e virtuais entre os alunos. Partindo dos interesses da turma e dos benefícios da gamificação enquanto metodologia ativa, este projeto teve como objetivo refletir sobre o impacto da gamificação na mobilização de estratégias de cortesia. Nesta exposição, são fundamentadas as escolhas realizadas, apresentado o trabalho desenvolvido e analisados os resultados obtidos numa perspetiva crítica.
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This Internship Report was developed within the scope of the Curricular Unit of Supervised Teaching Practice, integrated in the study plan of the Master’s in Teaching in the 1st Cycle of Basic Education and Portuguese and History and Geography of Portugal in the 2nd Cycle of Basic Education, as an assessment element and formal requirement for acceptance of the public test and acquisition of the Master’s degree. This document includes, in the first instance, a scientific, curricular and pedagogical basis for teacher professionalism, as well as personal considerations in this regard. After describing the educational contexts of intervention, it includes a reflection on Supervised Teaching Practice, highlighting representative excerpts of practices developed in the 1st and 2nd Cycle of Basic Education, as well as challenges and learning carried out during the internship period. Finally, the investigative component developed in a 5th year class of the 2nd CBE is presented. This emerged from the observation of the context and the analysis of weaknesses in real-life and online interactions between the students. Based on the interests of the class and the benefits of gamification as an active methodology, this project aimed to reflect on the impact of gamification on the mobilization of courtesy strategies. In this exhibition, the choices made are substantiated, the work developed is presented and the results obtained are analyzed from a critical perspective
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This Internship Report was developed within the scope of the Curricular Unit of Supervised Teaching Practice, integrated in the study plan of the Master’s in Teaching in the 1st Cycle of Basic Education and Portuguese and History and Geography of Portugal in the 2nd Cycle of Basic Education, as an assessment element and formal requirement for acceptance of the public test and acquisition of the Master’s degree. This document includes, in the first instance, a scientific, curricular and pedagogical basis for teacher professionalism, as well as personal considerations in this regard. After describing the educational contexts of intervention, it includes a reflection on Supervised Teaching Practice, highlighting representative excerpts of practices developed in the 1st and 2nd Cycle of Basic Education, as well as challenges and learning carried out during the internship period. Finally, the investigative component developed in a 5th year class of the 2nd CBE is presented. This emerged from the observation of the context and the analysis of weaknesses in real-life and online interactions between the students. Based on the interests of the class and the benefits of gamification as an active methodology, this project aimed to reflect on the impact of gamification on the mobilization of courtesy strategies. In this exhibition, the choices made are substantiated, the work developed is presented and the results obtained are analyzed from a critical perspective
Description
Keywords
Prática de ensino supervisionada Cortesia linguística Gamificação Interações virtuais Investigação-ação Supervised teaching practice Linguistic courtesy Gamification Virtual interactions Action-research
Citation
Publisher
Instituto Politécnico do Porto. Escola Superior de Educação