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Abstract(s)
Virtual and augmented reality (VR/AR) are
increasingly being used in various business scenarios and
are important driving forces in technology development.
However the usage of these technologies in the home
environment is restricted due to several factors including
lack of low-cost (from the client point of view) highperformance
solutions. In this paper we present a general
client/server rendering architecture based on Real-Time
concepts, including support for a wide range of client
platforms and applications. The idea of focusing on the
real-time behaviour of all components involved in
distributed IP-based VR scenarios is new and has not been
addressed before, except for simple sub-solutions. This is
considered as “the most significant problem with the IP
environment” [1]. Thus, the most important contribution of
this research will be the holistic approach, in which
networking, end-systems and rendering aspects are
integrated into a cost-effective infrastructure for building
distributed real-time VR applications on IP-based
networks.
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Instituto Politécnico do Porto. Instituto Superior de Engenharia do Porto. Malärdalen University. Siemens Business Services