Publication
Analysis and definition of data flows generated by bio stimuli in the design of interactive immersive environments
| dc.contributor.author | Gomes, Paulo Sérgio Machado Veloso | |
| dc.contributor.author | Donga, João | |
| dc.contributor.author | Marques, António da Silva | |
| dc.contributor.author | Azevedo, João | |
| dc.contributor.author | Pereira, Javier | |
| dc.date.accessioned | 2021-10-07T10:38:56Z | |
| dc.date.available | 2021-10-07T10:38:56Z | |
| dc.date.issued | 2020-08-20 | |
| dc.description.abstract | This work focuses on interactivity as one of the essential factors for creating immersive environments, particularly interactivity that generates involuntary responses over which the user does not have conscious control. A dynamic and adaptive model was designed to analyze and define the data flow generated by bio stimuli for the design of interactive immersive environments. | pt_PT |
| dc.description.version | info:eu-repo/semantics/publishedVersion | pt_PT |
| dc.identifier.citation | Gomes, P. V., Donga, J., Marques, A., Azevedo, J., & Pereira, J. (2020). Analysis and definition of data flows generated by bio stimuli in the design of interactive immersive environments. Proceedings, 54(1), 26. https://www.mdpi.com/2504-3900/54/1/26 | pt_PT |
| dc.identifier.doi | 10.3390/proceedings2020054026 | pt_PT |
| dc.identifier.issn | 2504-3900 | |
| dc.identifier.uri | http://hdl.handle.net/10400.22/18672 | |
| dc.language.iso | eng | pt_PT |
| dc.peerreviewed | yes | pt_PT |
| dc.publisher | MDPI | pt_PT |
| dc.relation.publisherversion | https://www.mdpi.com/2504-3900/54/1/26 | pt_PT |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | pt_PT |
| dc.subject | Mental health and wellness | pt_PT |
| dc.subject | Affective computing | pt_PT |
| dc.subject | Empathy | pt_PT |
| dc.subject | Immersive environments | pt_PT |
| dc.subject | Augmented reality | pt_PT |
| dc.subject | Virtual reality | pt_PT |
| dc.subject | Electroencephalography | pt_PT |
| dc.subject | Biofeedback | pt_PT |
| dc.subject | Affective feedback | pt_PT |
| dc.title | Analysis and definition of data flows generated by bio stimuli in the design of interactive immersive environments | pt_PT |
| dc.type | journal article | |
| dspace.entity.type | Publication | |
| oaire.citation.conferencePlace | Coruña, Spain | pt_PT |
| oaire.citation.endPage | 3 | pt_PT |
| oaire.citation.startPage | 1 | pt_PT |
| oaire.citation.title | Proceedings of 3rd XoveTIC Conference | pt_PT |
| oaire.citation.volume | 54 | pt_PT |
| person.familyName | Machado Veloso Gomes | |
| person.familyName | Pereira da Silva Marques | |
| person.givenName | Paulo Sérgio | |
| person.givenName | António José | |
| person.identifier | U-7458-2017 | |
| person.identifier.ciencia-id | 9A16-6189-1AE7 | |
| person.identifier.ciencia-id | 8811-40B4-D5FC | |
| person.identifier.orcid | 0000-0002-3975-2395 | |
| person.identifier.orcid | 0000-0002-8656-5023 | |
| rcaap.rights | openAccess | pt_PT |
| rcaap.type | article | pt_PT |
| relation.isAuthorOfPublication | 71e30824-bcc4-48cc-b0fd-6244ba5d1869 | |
| relation.isAuthorOfPublication | af6a03ee-cd62-426a-980a-b5c92c4b46d5 | |
| relation.isAuthorOfPublication.latestForDiscovery | 71e30824-bcc4-48cc-b0fd-6244ba5d1869 |
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