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Autores
Gomes, Paulo Sérgio Machado Veloso
Orientador(es)
Resumo(s)
This work focuses on interactivity as one of the essential factors for creating immersive environments, particularly interactivity that generates involuntary responses over which the user does not have conscious control. A dynamic and adaptive model was designed to analyze and define the data flow generated by bio stimuli for the design of interactive immersive environments.
Descrição
Palavras-chave
Mental health and wellness Affective computing Empathy Immersive environments Augmented reality Virtual reality Electroencephalography Biofeedback Affective feedback
Contexto Educativo
Citação
Gomes, P. V., Donga, J., Marques, A., Azevedo, J., & Pereira, J. (2020). Analysis and definition of data flows generated by bio stimuli in the design of interactive immersive environments. Proceedings, 54(1), 26. https://www.mdpi.com/2504-3900/54/1/26
Editora
MDPI
