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Orientador(es)
Resumo(s)
This work focuses on interactivity as one of the essential factors for creating immersive environments, particularly interactivity that generates involuntary responses over which the user does not have conscious control. A dynamic and adaptive model was designed to analyze and define the data flow generated by bio stimuli for the design of interactive immersive environments.
Descrição
Palavras-chave
Mental health and wellness Affective computing Empathy Immersive environments Augmented reality Virtual reality Electroencephalography Biofeedback Affective feedback
Contexto Educativo
Citação
Gomes, P. V., Donga, J., Marques, A., Azevedo, J., & Pereira, J. (2020). Analysis and definition of data flows generated by bio stimuli in the design of interactive immersive environments. Proceedings, 54(1), 26. https://www.mdpi.com/2504-3900/54/1/26
Editora
MDPI
