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Abstract(s)
Este trabalho explora a espacialização sonora em performances de DJ, a partir de uma abordagem técnica e prÔtica situada. Partindo do desejo de partilhar a sensação imersiva experienciada em contextos de escuta tridimensional, o trabalho procurou adaptar ferramentas de Ôudio espacial ao universo do DJing, tradicionalmente orientado ao som estéreo.
A pesquisa teve como foco principal o desenvolvimento de um setup funcional e acessĆvel, com recurso Ć codificação ambisónica em tempo real e ao mapeamento MIDI de parĆ¢metros espaciais. AtravĆ©s de uma abordagem practice-based, foram realizados testes no EstĆŗdio C da ESMAE e culminou numa performance final no EstĆŗdio A, com um setup de 7.1.4 e recolha informal de impressƵes do pĆŗblico.
Embora o projeto tenha sido inicialmente delineado em torno de trĆŖs eixos ā tĆ©cnico, performativo e estĆ©tico ā, reconhece-se que a vertente tĆ©cnica assumiu uma centralidade dominante ao longo do processo. A investigação concentrou-se em garantir a estabilidade do sistema, a viabilidade da manipulação espacial em tempo real e a integração coerente com a prĆ”tica de seleção musical.
Este trabalho representa, assim, um primeiro passo na integração de som espacializado em prĆ”ticas de DJing, apontando caminhos futuros que poderĆ£o articular com maior profundidade a escuta fenomenológica, a estĆ©tica do espaƧo sonoro e a interatividade com o pĆŗblico. A colaboração futura com instituiƧƵes como o GRAME (Lyon) e o desenvolvimento de hardware como a Spatbox poderĆ£o reforƧar essa vertente investigativa, contribuindo para uma prĆ”tica artĆstica expandida e sensorialmente envolvente.
This work explores sound spatialisation in DJ performances, based on a technical and practical approach. Based on the desire to share the immersive sensation experienced in threedimensional listening contexts, the work sought to adapt spatial audio tools to the universe of DJing, traditionally orientated towards stereo sound. The main focus of the research was the development of a functional and accessible setup, using real-time ambisonic coding and MIDI mapping of spatial parameters. Using a practice-based approach, tests were carried out in ESMAE's Studio C and culminated in a final performance in Studio A, with a 7.1.4 setup and informal audience feedback. Although the project was initially outlined around three axes - technical, performative and aesthetic - it is recognised that the technical aspect took on a dominant centrality throughout the process. The research focused on guaranteeing the stability of the system, the feasibility of realtime spatial manipulation and coherent integration with the practice of music selection. This work thus represents a first step in the integration of spatialised sound into DJing practices, pointing to future paths that could articulate phenomenological listening, the aesthetics of sound space and interactivity with the public in greater depth. Future collaborations with institutions such as GRAME (Lyon) and the development of hardware such as the Spatbox could lead to the development of a more spatialised sound.
This work explores sound spatialisation in DJ performances, based on a technical and practical approach. Based on the desire to share the immersive sensation experienced in threedimensional listening contexts, the work sought to adapt spatial audio tools to the universe of DJing, traditionally orientated towards stereo sound. The main focus of the research was the development of a functional and accessible setup, using real-time ambisonic coding and MIDI mapping of spatial parameters. Using a practice-based approach, tests were carried out in ESMAE's Studio C and culminated in a final performance in Studio A, with a 7.1.4 setup and informal audience feedback. Although the project was initially outlined around three axes - technical, performative and aesthetic - it is recognised that the technical aspect took on a dominant centrality throughout the process. The research focused on guaranteeing the stability of the system, the feasibility of realtime spatial manipulation and coherent integration with the practice of music selection. This work thus represents a first step in the integration of spatialised sound into DJing practices, pointing to future paths that could articulate phenomenological listening, the aesthetics of sound space and interactivity with the public in greater depth. Future collaborations with institutions such as GRAME (Lyon) and the development of hardware such as the Spatbox could lead to the development of a more spatialised sound.
Description
Keywords
Ćudio imersivo Espacialização sonora DJing Ambisonics Performance multicanal REAPER IEM plugins Immersive audio Sound spatialization Multichannel performance