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A Web Platform of Serious Games for Cognitive Rehabilitation: Architecture and Usability Study

dc.contributor.authorRocha, Rui
dc.contributor.authorRego, Paula Alexandra
dc.contributor.authorFaria, Brígida Mónica
dc.contributor.authorReis, Luís Paulo
dc.contributor.authorMoreira, Pedro Miguel
dc.date.accessioned2019-11-21T13:36:30Z
dc.date.available2019-11-21T13:36:30Z
dc.date.issued2016
dc.description.abstractIn recent years Serious Games have gained a new importance, very driven by the proliferation of video games and its application in diverse areas. Cognitive rehabilitation is a major area where Serious Games can assume a relevant role. Traditional cognitive therapies quickly become repetitive and discouraging for patients. To mitigate these problems, Serious Games based tools are necessary to create more dynamic rehabilitation processes, holding the attention of the patients throughout the process and motivating them during their road to recovery. This paper describes a web platform for Serious Games in cognitive rehabilitation that integrates a set of features that include natural and multimodal user interfaces and social features (collaboration, competition and handicapping) which can be used to augment the motivation of patients during the rehabilitation process. Results observed in a study with healthy subjects indicate that the platform offers good usability.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationRocha, R., Rego, P. A., Faria, B. M., Reis, L. P., & Moreira, P. M. (2016). A Web Platform of Serious Games for Cognitive Rehabilitation: Architecture and Usability Study. Em Á. Rocha, A. M. Correia, H. Adeli, L. P. Reis, & M. Mendonça Teixeira (Eds.), New Advances in Information Systems and Technologies (pp. 1085–1095). Springer International Publishing. https://doi.org/10.1007/978-3-319-31232-3_103
dc.identifier.doi10.1007/978-3-319-31232-3_103pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.22/14888
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007%2F978-3-319-31232-3_103pt_PT
dc.subjectSerious gamespt_PT
dc.subjectCognitive rehabilitationpt_PT
dc.subjectNatural user interfacespt_PT
dc.subjectHealth informaticspt_PT
dc.titleA Web Platform of Serious Games for Cognitive Rehabilitation: Architecture and Usability Studypt_PT
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage1095pt_PT
oaire.citation.startPage1085pt_PT
oaire.citation.titleNew Advances in Information Systems and Technologiespt_PT
oaire.citation.volume444pt_PT
person.familyNameFaria
person.givenNameBrigida Monica
person.identifierR-000-T1F
person.identifier.ciencia-id0D1F-FB5E-55E4
person.identifier.orcid0000-0003-2102-3407
person.identifier.ridC-6649-2012
person.identifier.scopus-author-id6506476517
rcaap.rightsrestrictedAccesspt_PT
rcaap.typebookPartpt_PT
relation.isAuthorOfPublication85832a40-7ef9-431a-be0c-78b45ebbae86
relation.isAuthorOfPublication.latestForDiscovery85832a40-7ef9-431a-be0c-78b45ebbae86

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