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Advisor(s)
Abstract(s)
The Flipped Classroom model is well known and recognized, and its popularity seems to keep
increasing. In this pedagogical model, the transmission of conceptual knowledge is left to individual
tasks outside the classroom while the contact hours, inside the classroom, are completely opened to
problem solving, active and peer-assisted learning.
The purpose of this work is to describe an educational innovative experience that began in the academic
year 2015-2016 with the University of Malaga's Educational Innovation Project PIE15/174 (UMA), based
on Flipped Classroom and gamification in a collaborative system among its students. This project has
been renewed and extended over the years, with the integration of more teachers and subjects from
both the UMA and the Polytechnic University of Porto, up until the current PIE19/156. Further, the aim
is to examine the degree of student satisfaction with the strategies and methodologies applied in class,
paying special attention to the general aspects and the level of extension of the pedagogical model in
each subject.
Some statistical analysis of students' satisfaction with the pedagogical model's application are
presented. The results are promising and gratifying for all teachers involved, since these show a high
degree of satisfaction with the teaching model and the strategy implementation.
Description
Keywords
Innovation Active methodologies Technology Gamification Research projects Game-based learning Flipped classroom