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A framework for massively multiplayer online game content generation

dc.contributor.authorAlves, Tiago
dc.contributor.authorCoelho, Jorge
dc.date.accessioned2017-07-18T09:24:17Z
dc.date.embargo2117
dc.date.issued2016
dc.description.abstractIn this paper we present a framework for the generation of content for massively multiplayer online games (MMO). We study several MMO games in order to understand common properties and present an open framework that aims to ease the development of content for this type of games by reducing developer effort and storage requirements. A consequence is the reduction of game development cost and the increase of the number of devices where the game can be deployed.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.1109/AINA.2016.22pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.22/10096
dc.language.isoengpt_PT
dc.publisherInstitute of Electrical and Electronics Engineerspt_PT
dc.relation.ispartofseriesAINA;2016
dc.relation.publisherversionhttp://ieeexplore.ieee.org/document/7474176/pt_PT
dc.subjectGamespt_PT
dc.subjectConnectorspt_PT
dc.subjectGeneratorspt_PT
dc.subjectAlgorithm design and analysispt_PT
dc.subjectContextpt_PT
dc.subjectComputerspt_PT
dc.titleA framework for massively multiplayer online game content generationpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.title30th International Conference on Advanced Information Networking and Applicationspt_PT
rcaap.rightsclosedAccesspt_PT
rcaap.typearticlept_PT

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