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Autores
Orientador(es)
Resumo(s)
In this paper we present a framework for the generation
of content for massively multiplayer online games (MMO).
We study several MMO games in order to understand common
properties and present an open framework that aims to ease
the development of content for this type of games by reducing
developer effort and storage requirements. A consequence is the
reduction of game development cost and the increase of the
number of devices where the game can be deployed.
Descrição
Palavras-chave
Games Connectors Generators Algorithm design and analysis Context Computers
Contexto Educativo
Citação
Editora
Institute of Electrical and Electronics Engineers
