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Serious games for the human behaviour analysis in emergency evacuation scenarios

dc.contributor.authorAlmeida, João Emílio
dc.contributor.authorRossetti, Rosaldo J. F.
dc.contributor.authorJacob, João Tiago Pinheiro Neto
dc.contributor.authorFaria, Brígida Mónica
dc.contributor.authorLeça Coelho, António
dc.date.accessioned2019-07-05T13:59:24Z
dc.date.available2019-07-05T13:59:24Z
dc.date.issued2017
dc.description.abstractThis paper describes an experiment designed to elicit human behaviour when facing the urgent need of exiting an unknown building. This work is part of a larger effort to devise the methodological approach underlying the implementation of simulation of pedestrians and elicitation of their emergent dynamics, an experimental framework coined SPEED. To validate our experimental setup, a group of 16 experts on fire safety, emergency planning and building evacuation were consulted. The experts were solicited to answer a questionnaire, rating their gaming experiences and validating the questions in the form to be presented to subjects. Their comments were valuable inputs used in the development of the experiment described in this paper. A sample of 62 subjects was then used to test our approach, which consists in having the subjects answering a questionnaire and later on playing a Serious Game resorting to the Unity3D game engine. Some specific scenarios were carefully designed and presented to subjects, both in the questionnaire and in the game environment to maintain consistency of answers. Preliminary results are promising, showing that the challenge made players think about the various situations that might happen when facing an emergency. They are also implied to reason on their stream of decisions, such as which direction to take considering the environment and some adverse situations, such as smoke, fire and people running on the opposite direction of the emergency signage.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationAlmeida, J. E., Rossetti, R. J. F., Jacob, J. T. P. N., Faria, B. M., & Leça Coelho, A. (2017). Serious games for the human behaviour analysis in emergency evacuation scenarios. Cluster Computing, 20(1), 707–720. https://doi.org/10.1007/s10586-017-0765-z
dc.identifier.doi10.1007/s10586-017-0765-zpt_PT
dc.identifier.urihttp://hdl.handle.net/10400.22/14271
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringerpt_PT
dc.relation.publisherversionhttps://link.springer.com/article/10.1007/s10586-017-0765-zpt_PT
dc.subjectSerious gamespt_PT
dc.subjectWay-findingpt_PT
dc.subjectEmergency planningpt_PT
dc.subjectBuilding evacuationpt_PT
dc.subjectHuman behaviour elicitationpt_PT
dc.titleSerious games for the human behaviour analysis in emergency evacuation scenariospt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/SFRH/SFRH%2FBD%2F72946%2F2010/PT
oaire.citation.endPage720pt_PT
oaire.citation.issue1pt_PT
oaire.citation.startPage707pt_PT
oaire.citation.titleCluster Computingpt_PT
oaire.citation.volume20pt_PT
oaire.fundingStreamSFRH
person.familyNameFaria
person.givenNameBrigida Monica
person.identifierR-000-T1F
person.identifier.ciencia-id0D1F-FB5E-55E4
person.identifier.orcid0000-0003-2102-3407
person.identifier.ridC-6649-2012
person.identifier.scopus-author-id6506476517
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.nameFundação para a Ciência e a Tecnologia
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublication85832a40-7ef9-431a-be0c-78b45ebbae86
relation.isAuthorOfPublication.latestForDiscovery85832a40-7ef9-431a-be0c-78b45ebbae86
relation.isProjectOfPublicationd84cb333-3926-4e61-a67f-bac55b553de4
relation.isProjectOfPublication.latestForDiscoveryd84cb333-3926-4e61-a67f-bac55b553de4

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