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Guest Editorial: Immersive Media Experiences

dc.contributor.authorViana, Paula
dc.contributor.authorChambel, Teresa
dc.contributor.authorBove, V. Michael
dc.contributor.authorStrover, Sharon
dc.contributor.authorThomas, Graham
dc.date.accessioned2018-01-12T15:41:30Z
dc.date.available2018-01-12T15:41:30Z
dc.date.issued2016
dc.description.abstractMultimedia content has the potential for significant impact on users’ emotions, their sense of presence and engagement experiencing the service, application or information being provided, in immersive environments. The evolution of technology, user expectations and results from research activities have led to an enormous increase in the amount of content delivered in different formats, via a number of heterogeneous communication networks, to a range of devices, many of them portable and offering tremendous opportunities for immersion, user participation and personalization. New paradigms for media production, distribution and consumption have been emerging, introducing different sensory modalities and audio-visual surround effects, for an increased sense of presence, and also enabling participation and social interaction in the media chain, thus increasing the sense of belonging and contributing to the success of the services being providedpt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.1007/s11042-016-3803-6pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.22/10771
dc.language.isoengpt_PT
dc.publisherSpringer Verlagpt_PT
dc.relation.publisherversionhttps://link.springer.com/article/10.1007%2Fs11042-016-3803-6pt_PT
dc.titleGuest Editorial: Immersive Media Experiencespt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage12290pt_PT
oaire.citation.issue20pt_PT
oaire.citation.startPage12285pt_PT
oaire.citation.titleMultimedia Tools and Applicationspt_PT
oaire.citation.volume75pt_PT
rcaap.rightsclosedAccesspt_PT
rcaap.typearticlept_PT

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