Browsing by Author "Melo, Bruno Bastos Vieira de"
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- Digital mental health interventions for children and youthPublication . Machado, Alexandra Silva; Ferreira, Bianca; Pereira, Catarina Ye; Carrola, Carolina; Melo, Bruno Bastos Vieira de; Campos, CarlosThe period from childhood to adolescence is critical for mental health promotion, as it is estimated that, worldwide, approximately 10% to 20% of individuals in this age group have mental health problems that may lead to mental disorders that may persist throughout adulthood. Furthermore, recent studies show that mental health problems during childhood and adolescence contribute to a decrease in academic performance and an increase of risk-taking behaviors, self-injury, and suicide, with consequences into adulthood. Thus, preventing mental health problems in children and adolescents is essential to promote positive lifelong outcomes for young people. Schools are a privileged context for creating favorable environments for the implementation of mental health promotion programs, effectively and with long-term benefits. This context allows for an early intervention during the phase of development of socioemotional skills, thus enhancing the results of the programs themselves, contributing to the healthy development of children and youth and to a higher academic achievement of students.
- Impact of VR-Based Cognitive Training on working memory and inhibitory control in IDD young adultsPublication . Trigueiro, Maria João; Lopes, Joana; Simões-Silva, Vítor; Melo, Bruno Bastos Vieira de; Almeida, Raquel Simões de; Marques, António; Trigueiro, Maria João; Simões-Silva, Vitor; Simões de Almeida, Raquel; Pereira da Silva Marques, António José; Bastos Vieira de Melo, BrunoYoung people with intellectual developmental disabilities have a persistent delay in the development of executive functions. Virtual reality (VR) is increasingly being used as a cognitive intervention tool, with significant effectiveness demonstrated in different types of populations. This pilot study aims to investigate the impact of a cognitive training program utilizing VR on young adults diagnosed with intellectual developmental disabilities (IDDs). The participants (N = 15) served as their own control group and were assessed three times: weeks 0, 8, and 16, with a rest period (0–8 weeks) and an intervention period (8–16 weeks). The assessments included measures of cognitive function provided by E-Prime® (Version 3). Overall, an improvement in working memory and inhibitory control was found after the intervention, but not in sustained attention. These findings suggest that VR-based cognitive training holds promise as an effective intervention for enhancing cognitive abilities in young adults with intellectual developmental disabilities. This study provides a foundation for future investigations into VR’s role in cognitive rehabilitation and its potential to support daily living skills and overall quality of life for individuals with IDDs. Further research is needed to explore the long-term effects and broader applicability of VR interventions.