Browsing by Author "Barbosa, Paulo"
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- IoT for Energy-Efficiency: connecting a serious game with energy metering in the EnerGAware projectPublication . Barbosa, Paulo; Barros, António; Pinho, Luis MiguelThe Internet of Things (IoT) emerged with the potential to change our daily lives and the way we interact and operate with our environment. However, in practice, IoT mixes a multitude of devices and subsystems, which are required to work together to provide the user with the expected quality of service. This leads to considerable development challenges, which are exacerbated by the speed of development and heterogeneity of IoT devices. This communication describes an IoT solution being implemented in the setting of a serious game application, connected to real homes energy consumption. The solution follows a publish-subscribe architecture to decouple the components of the system.
- Quality of Service on the Arrowhead FrameworkPublication . Albano, Michele; Barbosa, Paulo; Silva, José; Duarte, Roberto; Lino Ferreira, Luis; Delsing, JerkerQuality of Service (QoS) is an important enabler for communication in industrial environments. The Arrowhead Framework was created to support local cloud functionalities for automation applications by means of a Service Oriented Architecture. To this aim, the framework offers a number of services that ease application development, among them the QoSSetup and the Monitor services, the first used to verify and configure QoS in the local cloud, and the second for online monitoring of QoS. This paper describes how the QoSSetup and Monitor services are provided in a Arrowhead-compliant System of Systems, detailing both the principles and algorithms employed, and how the services are implemented. Experimental results are provided, from a demonstrator built over a real-time Ethernet network.
- The EnerGAware Middleware PlatformPublication . Barbosa, Paulo; Barros, António; Pinho, Luis MiguelMore and more cyber-physical systems and the internet of things push for a multitude of devices and systems, which need to work together to provide the services as required by the users. Nevertheless, the speed of development and the heterogeneity of devices introduces considerable challenges in the development of such systems. This paper describes a solution being implemented in the setting of a serious game scenario, connected to real homes energy consumption. The solution provides a publish-subscribe middleware which is able to seamlessly connect all the components of the system.
