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Advisor(s)
Abstract(s)
More and more cyber-physical systems and the
internet of things push for a multitude of devices and systems,
which need to work together to provide the services as required
by the users. Nevertheless, the speed of development and the
heterogeneity of devices introduces considerable challenges in the
development of such systems. This paper describes a solution
being implemented in the setting of a serious game scenario,
connected to real homes energy consumption. The solution
provides a publish-subscribe middleware which is able to
seamlessly connect all the components of the system.
Description
IECON 2017, 43rd Annual Conference of the IEEE Industrial Electronics Society (IES).
Beijing, China.
Keywords
Internet of things Service-oriented architecture Publish-subscribe Middleware
