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Browsing ESS - BBB - Artigos by Author "Almeida, Raquel Simões de"
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- Development of a pandemic resilience competence model for healthcare professionals—individual and organisational aspectsPublication . Lorenzoni, Nina; Almeida, Raquel Simões de; Wimmer, Daniela; Simbrig, Ines; Simbrig, Ines; Moscon, Veronica; Carnelli, Fabio; Sulkowski, Nadine; Malaka, Elohor Pamela; Schober, Paul; Michel, Katharina; Sá, Vítor J.; Raich, Margit; Sá, Vítor J.; Simões de Almeida, RaquelThe COVID-19 pandemic highlighted the critical importance of resilience and adaptability at both individual and organisational levels in navigating unprecedented challenges. This study introduces a novel Pandemic Resilience Competence Model, a framework that articulates eight key competences each for individuals and organisations to enhance preparedness and response in pandemic scenarios. Employing a qualitative approach, the research identifies the essential skills and organisational capacities required to mitigate the impacts of pandemics. Using 50 semi-structured interviews with professionals and managers working in healthcare services in Austria, Germany, Italy, Portugal and the United Kingdom, the model provides actionable insights for implementing processes to improve preparedness and response in pandemic scenarios for stakeholders, including policymakers, educators, and organisational leaders. Findings highlight the interdependence of individual and organisational competences, reinforcing the need for integrated strategies to build pandemic resilience. The conclusions advocate for embedding the competences within training and development initiatives, aiming to enhance collective readiness for future global health crises.
- Eficácia de um programa de literacia em saúde mental na redução do estigma em jovens da Póvoa de VarzimPublication . Moura, Ana Lia; Monteiro, Bárbara; Trigueiro, Maria João; Silva, Vítor Simões; Almeida, Raquel Simões de; Portugal, Paula; Sousa, Sara; Campos, Filipa; Soutelo, Ana Paula; Veloso, Paulo; Marques, António; Trigueiro, Maria João; Simões-Silva, Vitor; Simões de Almeida, Raquel; Portugal, Paula; de Sousa, Sara; Campos, Filipa; Machado Veloso Gomes, Paulo Sérgio; Pereira da Silva Marques, António JoséApesar da sociedade ocidental ter evoluído culturalmente no ultimo século, caminhando no sentido da liberalização e da democratização, ainda são visíveis muitos comportamentos preconceituosos e estigmatizantes, especialmente para com minorias. O estigma é então percebido como a marginalização e desvalorização de certos indíviduos tendo por base características consideradas diferentes. O principal objetivo é avaliar a eficácia do programa de intervenção - "Bicho de 7 Cabeças", destinado à diminuição do estigma da saúde mental na população jovem da Póvoa de Varzim, através da promoção da literacia em saúde mental. Realizou-se um estudo quasi-experimental, envolvendo uma amostra de 504 participantes a frequentar o 9º ano em estabelecimentos de ensino da Póvoa de Varzim. Os participantes foram distribuídos por grupo experimental, que recebeu intervenção com sessões educativas e grupo de controlo ativo, que recebeu uma intervenção com a entrega de conteúdo informativo. A avaliação foi realizada através de um questionário em formato digital, composto por questões sociodemográficas e o instrumento - Reported and Intended Behaviour Scale (RIBS). Resultados: Verificou-se uma diminuição nos níveis de estigma em ambos os grupos (p<0,001), e o valor da interação entre o efeito da intervenção e a pontuação do RIBS foi igualmente (p<0,001). Constatou-se a eficácia do programa de promoção de Literacia em Saúde Mental - "Bicho de 7 Cabeças" na redução dos níveis de estigma em jovens da Póvoa de Varzim.
- A gamified virtual reality exposure therapy for individuals with Arachnophobia: a pilot studyPublication . Lopes, Inês; Almeida, Raquel Simões de; Gomes, Paulo Veloso; Marques, António; Simões de Almeida, Raquel; Machado Veloso Gomes, Paulo Sérgio; Pereira da Silva Marques, António JoséArachnophobia is a specific phobia characterized by an intense and persistent fear of spiders, often leading to avoidance behaviors that can significantly impact daily life. Virtual Reality Exposure Therapy (VRET) offers a controlled, adaptable, and immersive therapeutic environment, allowing for greater personalization, flexibility, and the real-time modulation of exposure parameters. This pilot study employed a quasi-experimental design without a control group to evaluate the efficacy of a gamified VRET intervention for treating arachnophobia. A sample of 25 participants underwent the intervention, with outcomes assessed through a Behavioral Approach Test (BAT) and self-report measures, including the Fear of Spiders Questionnaire (FSQ) and the Spider Phobia Questionnaire (SPQ-15), administered pre-intervention, post-intervention, and at a two-week follow-up. Findings indicate that gamified VRET led to significant reductions in self-reported fear and avoidance behaviors, suggesting its potential as an effective therapeutic tool for arachnophobia. Although some results were not entirely conclusive, the overall improvements observed support further investigation in larger, controlled trials.
- Using immersive environments in e-mental health rehabilitation programs directed to future health professionals to promote empathy and health literacy about SchizophreniaPublication . Gomes, Paulo Veloso; Marques, António; Pereira, Javier; Pimenta, Rui; Donga, João; Almeida, Raquel Simões de; Machado Veloso Gomes, Paulo Sérgio; Pereira da Silva Marques, António José; Pimenta, Rui; Rucha das Dores da Costa Donga, João Paulo; Simões de Almeida, RaquelRehabilitation involves all types of patients, including people with schizophrenia. Schizophrenia is considered a complex syndrome characterized in general by fundamental and characteristic distortions of thinking and perception. The quality of life of a person with schizophrenia can be compromised by difficulty in carrying out their daily tasks and by the social stigma of their condition. The importance of training and sensitizing students in rehabilitation areas to this type of problem to improve the rehabilitation processes in which they will participate as future professionals involves empathy and the ability to communicate with these populations. It is possible through virtual reality to create immersive environments to simulate some psychotic symptoms characteristic of people with schizophrenia, such as visual hallucinations and hearing voices. The aim of this study was to test the effect of exposure to experiences characteristic of schizophrenia through two different types of immersive environments, graphical computational virtual reality and 360° video, on students from areas of social rehabilitation regarding empathy, social distance, and attitudes towards people with schizophrenia. Although the results were positive for the three parameters under study, no significant differences were found for each of them between the environments to which the participants were exposed. This study concluded that the choice between the two types of immersive environments should be based on the project’s objectives, the target audience’s needs, and available resources, rather than the type of environment itself, as their impact was similar.
