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To play or not to play: a snapshot of the contribution of game-based approaches in tourism higher education

dc.contributor.authorMelo, Carla
dc.contributor.authorVasconcelos, Sandra
dc.contributor.authorMelo, António
dc.date.accessioned2023-08-10T15:53:21Z
dc.date.available2023-08-10T15:53:21Z
dc.date.issued2023
dc.description.abstractIn a volatile and increasingly digital world, with rhythms (of life, learning, and experimentation) becoming more fast-tracked, it is with no surprise that students’ engagement and ability to focus have become one of the greatest challenges for higher education teachers. Despite the growing interest surrounding student-centred and active teaching and learning methodologies, there seems to be a growing disconnection from students, which hinders their learning and professional growth, making it necessary to invest in research, as well as the development of more meaningful and engaging strategies. In tourism education, game-based approaches have been successfully pointed out as strategies that enhance students’ motivation to act, by making learning more attractive and fun. Likewise, experiential learning methodologies (in general) have proved to be especially suitable within this setting since many of the skills to be developed are best worked on through learning-by-doing activities. Within the scope of this study, researchers have used gamified approaches that include board games and quizzes (e.g., Kahoot and student response systems such as Socrative), as well as other activities where game principles have been adopted to create more attractive and challenging learningscapes. Based on the data collected through classroom observation and students’ perceptions and results (e.g., their quiz scores), researchers were able to conclude that students are open and motivated to engage in gamified approaches. Moreover, despite the more relaxed and playful environment of these activities, students' ability to focus is greater, as is their involvement in the tasks to be performed. The findings also suggest that using games can help teachers pinpoint and address students’ doubts more quickly and effectively, which in some cases is enhanced with technology playing an instrumental role in collecting and recording data. In addition, gamified strategies proved to be reliable and simple to use, having yielded valuable insights on learners’ progress and the way they learn.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.21125/edulearn.2023.2083pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.22/23399
dc.language.isoengpt_PT
dc.relation.publisherversionhttps://library.iated.org/view/MELO2023TOP?
dc.subjectGamificationpt_PT
dc.subjectGame-based learningpt_PT
dc.subjectExperiential learningpt_PT
dc.subjectTHEpt_PT
dc.titleTo play or not to play: a snapshot of the contribution of game-based approaches in tourism higher educationpt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlacePalma, Spainpt_PT
oaire.citation.endPage8037pt_PT
oaire.citation.startPage8028pt_PT
oaire.citation.titleEDULEARN23 Proceedings: 15th International Conference on Education and New Learning Technologiespt_PT
oaire.citation.volume1pt_PT
person.familyNameBarreto Salgueiro de Melo
person.familyNameVieira Vasconcelos
person.familyNameMelo
person.givenNameCarla Isabel
person.givenNameSandra
person.givenNameAntónio
person.identifierAAK-5519-2021
person.identifier.ciencia-id4612-971F-315C
person.identifier.ciencia-id1913-CCEB-BDD7
person.identifier.ciencia-id641C-F631-B306
person.identifier.orcid0000-0003-3097-4108
person.identifier.orcid0000-0003-4062-331X
person.identifier.orcid0000-0001-7572-0545
person.identifier.scopus-author-id37124474900
rcaap.rightsclosedAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication7864cb13-fe5c-4fff-ac66-454a0a4221cd
relation.isAuthorOfPublication8795622c-1f9c-4047-89a9-2160b995c194
relation.isAuthorOfPublicatione6cb93a4-31f2-44b7-87cd-9227a5690ca2
relation.isAuthorOfPublication.latestForDiscoverye6cb93a4-31f2-44b7-87cd-9227a5690ca2

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