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Na última década tem-se observado uma rápida evolução na forma como as pessoas interagem com interfaces gráficas de diversos tipos de dispositivo. Estes dispositivos têm chegado a pessoas que nunca ou raramente utilizaram os dispositivos mais habituais há uma década, aumentando a exigência dos utilizadores em geral. Assim surge a necessidade de desenvolver interfaces gráficas de uso eficaz e eficiente.
Nesta busca de interações humano-computador cada vez melhores também surgiu o desafio de criar um aspeto unificado entre todos os tipos de dispositivos. Empresas como a Google e a Microsoft lançaram as suas ideias para interfaces com boa usabilidade e que sejam consistentes. A importância dada por engenheiros de software às interfaces nem sempre foi suficiente, tendo nos últimos anos melhorado. A complexidade no desenvolvimento de software aumenta, a não ser que o sistema ou alguma camada intermédia abstraia algumas das preocupações necessárias a nível da interação com o utilizador.
O Material Design, criado pela Google, consiste numa linguagem de design com o objetivo de orientar equipas de desenvolvimento de software na criação da interface com o utilizador, seja qual for o dispositivo ou até mesmo o sistema operativo. A aplicação do Material Design em software para computador portáteis e de secretária é escassa, não se sabendo quão benéfica poderá ser. O projeto Papyros ambiciona desenvolver uma interface completa para computadores baseada em Material Design.
Neste projeto estudar-se-ão conceitos e trabalhos sobre usabilidade, o Material Design e tentar-se-ão obter conclusões acerca da sua aplicação em computadores. De forma a colaborar com a comunidade open-source e o projeto Papyros, desenvolver-se-á uma aplicação para este sistema. De forma a tirar conclusões, este mesmo software será testado por utilizadores om diferentes perfis, para além do confronto entre as orientações da documentação da Google com trabalhos desenvolvidos por peritos em usabilidade de sistemas.
Over the past decade we have seen the way people interact with graphical interfaces on many different types of devices evolve very quickly. These devices have reached those that barely interacted with devices that were commonly used a decade ago, increasing the demand for better interfaces. Consequently, developing effective and efficient graphical interfaces has become more important. Throughout the search for better human-computer interactions, the challenges to develop a unified look-and-feel across devices became more apparent. Companies, like Google and Microsoft, launched their own ideas for consistent interfaces with good usability. While developers have not always given enough consideration for user interfaces, they have started showing improvements over the past few years. The complexity of developing software increases unless the system, or an intermediate layer, abstracts some of the concerns about designing the interaction with the user. Material Design, created by Google, consists of a design language meant to guide software development teams on the creation of the user interface independently of the device or even the operating system. The application of Material Design in desktop and laptop software is scarce; we don’t know how beneficial it can be. Papyros project aims to develop a complete interface for desktops and laptops based on Material Design. In this project, we will study usability concepts and works, Material Design and try to reach conclusions about its application in desktops and laptops. In order to collaborate with the open-source community and the Papyros project, we will develop an application for this ystem. Conclusions will be reached by testing this software with users of different profiles beside the comparison between Material Design and the work made by experts in system usability.
Over the past decade we have seen the way people interact with graphical interfaces on many different types of devices evolve very quickly. These devices have reached those that barely interacted with devices that were commonly used a decade ago, increasing the demand for better interfaces. Consequently, developing effective and efficient graphical interfaces has become more important. Throughout the search for better human-computer interactions, the challenges to develop a unified look-and-feel across devices became more apparent. Companies, like Google and Microsoft, launched their own ideas for consistent interfaces with good usability. While developers have not always given enough consideration for user interfaces, they have started showing improvements over the past few years. The complexity of developing software increases unless the system, or an intermediate layer, abstracts some of the concerns about designing the interaction with the user. Material Design, created by Google, consists of a design language meant to guide software development teams on the creation of the user interface independently of the device or even the operating system. The application of Material Design in desktop and laptop software is scarce; we don’t know how beneficial it can be. Papyros project aims to develop a complete interface for desktops and laptops based on Material Design. In this project, we will study usability concepts and works, Material Design and try to reach conclusions about its application in desktops and laptops. In order to collaborate with the open-source community and the Papyros project, we will develop an application for this ystem. Conclusions will be reached by testing this software with users of different profiles beside the comparison between Material Design and the work made by experts in system usability.
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Interfaces Gráficas Usabilidade Material Design Open-Source Multimédia Linux Graphical Interfaces Usability Material Design
