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Sistema inteligente para auxílio na seleção e execução de tarefas num jogo social

dc.contributor.authorReis, Luís Paulo
dc.contributor.authorNeves, Romina
dc.contributor.authorAbreu, Pedro
dc.contributor.authorFaria, Brígida Mónica
dc.contributor.authorFaria, Brigida Monica
dc.date.accessioned2025-03-27T12:35:15Z
dc.date.available2025-03-27T12:35:15Z
dc.date.issued2012-07
dc.description.abstractNowadays social networks are used for various recreational purposes. It is believed that every day a user spend, on average, two hours playing this type of networkgames. Farmville is a social game available at one of the most successful social networks: Facebook.Farmville game allows each user to use a diverse set of actions in order to manage a virtual farm. However, this management quickly becomes a boring and time consuming process and often the user quitsplaying this game. In this context this project main objective was related with the development of an intelligent system able to effectively assist the player when playing Farmville. The system will help the user in most of his management tasks on the farm such as seeding and harvesting, receiving and sending gifts and managing the farm animals. The use of the implemented system ensures greater progress in the game, because there is a decrease in the time spent in performing the tasks enabling the user to focus on the strategies for advancingin the game.por
dc.identifier.citationReis, L. P., Neves, R., Abreu, P., & Faria, B. M. (2012). Sistema inteligente para auxílio na seleção e execução de tarefas num jogo social. Computer Science and Engineering, 2 (4), 74–81. https://doi.org/10.5923/j.computer.20120001.10
dc.identifier.doi10.5923/j.computer.20120001.10
dc.identifier.eissn2163-1492
dc.identifier.issn2163-1484
dc.identifier.urihttp://hdl.handle.net/10400.22/29894
dc.language.isoeng
dc.peerreviewedyes
dc.publisherScientific & Academic Publishing
dc.relationPTDC/EIA-EIA/114868/2009
dc.relation.hasversionhttp://article.sapub.org/10.5923.j.computer.20120001.10.html
dc.rights.uriN/A
dc.subjectSocial networks
dc.subjectSocial games
dc.subjectFarmville
dc.subjectIntelligent systems
dc.titleSistema inteligente para auxílio na seleção e execução de tarefas num jogo socialpor
dc.typeresearch article
dspace.entity.typePublication
oaire.citation.endPage81
oaire.citation.issue4
oaire.citation.startPage74
oaire.citation.titleComputer Science and Engineering
oaire.citation.volume2
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameFaria
person.givenNameBrigida Monica
person.identifierR-000-T1F
person.identifier.ciencia-id0D1F-FB5E-55E4
person.identifier.orcid0000-0003-2102-3407
person.identifier.ridC-6649-2012
person.identifier.scopus-author-id6506476517
relation.isAuthorOfPublication85832a40-7ef9-431a-be0c-78b45ebbae86
relation.isAuthorOfPublication.latestForDiscovery85832a40-7ef9-431a-be0c-78b45ebbae86

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