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Orientador(es)
Resumo(s)
The M-learning concept is a consequence of mobile technology
evolution, i.e. the appearance of devices like Personal Digital Assistants, smart
phones and mobile phones with improved features, namely Java support. It is in
the same line of E-learning versus Personal Computers and therefore the
counterpart of one E-learning subset, named Remote Experimentation, within Mlearning,
could be designed as Mobile Experimentation. Remote Experimentation
is traditionally regarded as the remote access to real-world experiments through a
simple web browser running on a PC connected to the Internet, while Mobile
Experimentation may be seen as the access to those same (or others) experiments,
through mobile devices, used in M-learning contexts. The emergence of two
distinct client types (PCs versus mobile devices) creates new requirements for the
remote lab infrastructure, namely the ability to tune the experiment interface
according to the characteristics (e.g. display size) of the accessing device. This
paper proposes a new architecture for the remote lab infrastructure, namely for the
software layer to be based in Java and XML, able to accommodate both Remote
and Mobile Experimentation scenarios, this last one being especially important for
new student generations keen on mobile technology.
Descrição
Palavras-chave
Mobile experimentation Mobile devices M-learning
Contexto Educativo
Citação
Costa, R. & Alves, G. (2006). Mobile Experimentation: closing an educational gap for new student generations? In Luc De Backer (ed.) Proceedings of the Second European Conference on the Use of Modern Information and Communication Technologies. pp. 259-272
Editora
Nevelland v.z.w.
Licença CC
Sem licença CC
