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LIFEisGAME prototype: A serious game about emotions for children with autism spectrum disorders.

dc.contributor.authorAlves, Samanta
dc.contributor.authorMarques, António
dc.contributor.authorQueirós, Cristina
dc.contributor.authorOrvalho, Verónica
dc.date.accessioned2019-10-04T14:42:20Z
dc.date.available2019-10-04T14:42:20Z
dc.date.issued2013
dc.description.abstractThis paper presents the LIFEisGAME prototype-Ipad version—a serious game that proposes to enhance facial and emotional recognition skills in children with Autism Spectrum Disorders (ASD). We assess the prototype game regarding motivation to play and game usability, and also participants’ emotional recognition abilities and technology usage. People with autism are less likely to gaze at faces and are also impaired in face discrimination tasks. Recently, technology plays an active role in helping these individuals to understand emotions and recognise facial expressions. LIFEisGAME prototype was played during a 15 minute game session by 11 children with ASD, with ages varying from 5-15 years old (M = 9.27, SD = 2.97), 91% were male and 9% were female, 82% were verbal ASD and 18% were non-verbal ASD. We video recorded each child and the footage was analysed according to game usability and motivation to play. Parents (n = 11) filled out a parental consent form and a questionnaire about their child´s technology usage and their emotional understanding. Therapists' opinions (n = 8) about the game were given during an unstructured interview. The game was presented on an Ipad 4 (9.7 inches, 2048 x 1536). Participants enjoyed the prototype but it still needs to be simplified. All participants had experience with computer games. Fear, disgust and surprise were the most challenging emotions to recognise. Parents suggested adding musical stimuli to promote motivation and therapists recommended to include visual game instructions. Technology is a useful resource for autism and LIFEisGAME utilises technology to promote emotional understanding, bringing positive outcomes to quality of life for children with autism.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.urihttp://hdl.handle.net/10400.22/14677
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.relationLIFEisGAME:LearnIng of Facial Emotions usIng Serious GAMEs
dc.relation.publisherversionhttps://psycnet.apa.org/record/2014-09439-001pt_PT
dc.subjectautismpt_PT
dc.subjectemotionspt_PT
dc.subjectprototype-gamept_PT
dc.subjectchildrenpt_PT
dc.titleLIFEisGAME prototype: A serious game about emotions for children with autism spectrum disorders.pt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.awardNumberUTA-Est/MAI/0009/2009
oaire.awardTitleLIFEisGAME:LearnIng of Facial Emotions usIng Serious GAMEs
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/3599-PPCDT/UTA-Est%2FMAI%2F0009%2F2009/PT
oaire.citation.endPage211pt_PT
oaire.citation.issue3pt_PT
oaire.citation.startPage191pt_PT
oaire.citation.titlePsychNology Journalpt_PT
oaire.citation.volume11pt_PT
oaire.fundingStream3599-PPCDT
person.familyNamePereira da Silva Marques
person.givenNameAntónio José
person.identifierU-7458-2017
person.identifier.ciencia-id8811-40B4-D5FC
person.identifier.orcid0000-0002-8656-5023
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.nameFundação para a Ciência e a Tecnologia
rcaap.rightsrestrictedAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublicationaf6a03ee-cd62-426a-980a-b5c92c4b46d5
relation.isAuthorOfPublication.latestForDiscoveryaf6a03ee-cd62-426a-980a-b5c92c4b46d5
relation.isProjectOfPublication96d54588-0ba2-455c-805b-38e926814d76
relation.isProjectOfPublication.latestForDiscovery96d54588-0ba2-455c-805b-38e926814d76

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