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Gamification of learning activities with the Odin service

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Resumo(s)

Existing gamification services have features that preclude their use by e-learning tools. Odin is a gamification service that mimics the API of state-of-theart services without these limitations. This paper presents Odin as a gamification service for learning activities, describes its role in an e-learning system architecture requiring gamification, and details its implementation. The validation of Odin involved the creation of a small e-learning game, integrated in a Learning Management System (LMS) using the Learning Tools Interoperability (LTI) specification. Odin was also integrated in an e-learning tool that provides formative assessment in online and hybrid courses in an adaptive and engaging way.

Descrição

Palavras-chave

Gamification E-Learning Game services Interoperability

Contexto Educativo

Citação

Projetos de investigação

Unidades organizacionais

Fascículo

Editora

ComSIS Consortium

Licença CC

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