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Resumo(s)
A presente dissertação aborda a conceção de um jogo digital sério para o
desenvolvimento de habilidades cognitivas em crianças que apresentam transtornos do
neurodesenvolvimento. O trabalho surge como resposta a necessidade de criar
mecanismos de aprendizagem que garantam um melhor aproveitamento e aquisição
de conhecimento por parte dessas crianças. O jogo digital sério produzido, pretende ser
introduzido no contexto educacional de crianças dentro dos seus centros especializados
ou em seu ambiente doméstico, visando proporcionar um constante desenvolvimento
e auxiliando no cumprimento das atividades pedagógicas.
O jogo a ser desenvolvido passará por todo um processo de elaboração, após o devido
entendimento quanto às necessidades exigidas para que as crianças possam ter acesso
ao jogo e consigam utilizá-lo sem que haja dificuldades inerentes a sua situação. Desta
forma, o jogo pretende abranger requisitos que proporcionem às crianças a melhor
experiência possível e, portanto, a obtenção do resultado esperado.
Para obtenção dos resultados, as crianças passarão por testes que visam identificar seu
coeficiente geral de inteligência. Após a obtenção dos resultados, as crianças passarão
a utilizar o jogo digital sério visando o desenvolvimento de alguns subgrupos mentais,
sendo eles a atenção, memória e resolução de problemas. Em conjunto a isso, serão
verificados, durante a aplicação do jogo, o grau de desenvolvimento das crianças
quanto a esses subgrupos mentais, finalizando essa etapa com a reaplicação dos testes
que objetivam aferir se houve desenvolvimento no coeficiente geral de inteligência
desejado em cada uma das crianças.
Além da construção de um jogo educativo que propicia o auxílio dessas crianças, essa
dissertação também tem o objetivo de incentivar a criação de mais jogos e trabalhos
voltados para o auxílio não só de crianças com transtornos do neurodesenvolvimento,
mas também de outras que apresentam condições parecidas ou mais limitantes,
objetivando sempre encontrar melhores formas de garantir uma melhor condição de
vida para elas.
This dissertation deals with the design of a serious digital game for the development of cognitive skills in children with neurodevelopmental disorders. The work arises in response to the need to create learning mechanisms that ensure better use and acquisition of knowledge by these children. The serious digital game produced is intended to be introduced into the educational context of children within their specialized centers or in their home environment, with the aim of providing constant development and assisting in the fulfillment of pedagogical activities. The game to be developed will go through an entire development process, after due understanding of the needs required so that children can have access to the game and be able to use it without any difficulties inherent to their situation. In this way, the game aims to cover requirements that will provide children with the best possible experience and, therefore, obtain the expected result. To obtain the results, the children will be tested to identify their general intelligence quotient. Once the results have been obtained, the children will use the serious digital game to develop certain mental subgroups, namely attention, memory and problemsolving. In addition, the children's level of development in these mental subgroups will be checked during the application of the game, and this stage will end with the reapplication of the tests aimed at gauging whether there has been development in the desired general intelligence coefficient in each of the children. In addition to building an educational game to help these children, this dissertation also aims to encourage the creation of more games and work aimed at helping not only children with neurodevelopmental disorders, but also others with similar or more limiting conditions, with the aim of always finding better ways of ensuring a better life for them.
This dissertation deals with the design of a serious digital game for the development of cognitive skills in children with neurodevelopmental disorders. The work arises in response to the need to create learning mechanisms that ensure better use and acquisition of knowledge by these children. The serious digital game produced is intended to be introduced into the educational context of children within their specialized centers or in their home environment, with the aim of providing constant development and assisting in the fulfillment of pedagogical activities. The game to be developed will go through an entire development process, after due understanding of the needs required so that children can have access to the game and be able to use it without any difficulties inherent to their situation. In this way, the game aims to cover requirements that will provide children with the best possible experience and, therefore, obtain the expected result. To obtain the results, the children will be tested to identify their general intelligence quotient. Once the results have been obtained, the children will use the serious digital game to develop certain mental subgroups, namely attention, memory and problemsolving. In addition, the children's level of development in these mental subgroups will be checked during the application of the game, and this stage will end with the reapplication of the tests aimed at gauging whether there has been development in the desired general intelligence coefficient in each of the children. In addition to building an educational game to help these children, this dissertation also aims to encourage the creation of more games and work aimed at helping not only children with neurodevelopmental disorders, but also others with similar or more limiting conditions, with the aim of always finding better ways of ensuring a better life for them.
Descrição
Palavras-chave
neurodevelopmental disorders digital game serious games cognitive development aid Auxílio Desenvolvimento cognitivo Jogos sérios Jogo digital Transtornos do neurodesenvolvimento
