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Saber conduzir é essencial para grande parte das pessoas, as quais necessitam de adquirir a carta de condução e de se tornarem capazes de evitar acidentes na estrada. Por conseguinte, as escolas de condução desempenham um papel fundamental na sociedade atual. No entanto, o código da estrada é extenso e complexo, o que dificulta o seu ensino num espaço de tempo praticável. Assim, as reprovações em exames teóricos e práticos de condução são relativamente frequentes, causando gastos temporais e monetários adicionais a todos os envolvidos. Os simuladores e os jogos sérios têm emergido como uma nova e eficaz forma de aprendizagem em diversas áreas. Eles permitem aos utilizadores praticar a resolução de problemas reais sem os riscos e custos inerentes. Além disso, estas ferramentas podem proporcionar os primeiros passos de uma ambientação mais gradual às situações reais, contribuindo para a autoconfiança dos utilizadores. Esta dissertação descreve o desenvolvimento de um jogo sério para apoio na aprendizagem da condução e das regras subjacentes. O simulador disponibiliza mapas de exame construídos na execução, que são constituídos por diferentes situações de trânsito. Pretende-se
desenvolver o conhecimento e a capacidade do utilizador através de desafios consecutivos e imprevisíveis. Para avaliar a utilidade e eficácia do simulador, foram efetuados inquéritos a voluntários em diferentes estados do percurso de obtenção da carta. Também se solicitou a colaboração de algumas escolas de condução, tendo sido obtidas diferentes perspetivas sobre o projeto. Os resultados foram positivos, pois a generalidade dos participantes considerou o simulador uma ferramenta interessante para a consolidação do conhecimento do código da estrada.
Knowing how to drive is essential for most people. For that they need to acquire a driver’s license and to become capable of avoiding accidents on the road. As such, driving schools play a fundamental role in the society of today. However, the traffic code is extensive and complex, making it difficult to teach in a manageable amount of time. Consequently, failures in theoretical and practical driving exams are relatively frequent, resulting in additional temporal and monetary costs for everyone involved. Simulators have emerged as a new and effective learning tool in a variety of fields. They allow users to practice solving real-world problems without the inherent risks and expenses. Furthermore, these tools can provide the first steps toward a more gradual adaptation to realworld situations, boosting users' self-confidence. This dissertation describes the development of a serious game to support learning driving and its underlying rules. The simulator provides exam maps constructed at runtime, consisting of different traffic situations. The aim is to develop the user's knowledge and skills through consecutive and unpredictable challenges. To evaluate the simulator's usefulness and effectiveness, surveys were conducted with volunteers at different stages of the licensing process. The collaboration of some driving schools was also sought, providing different perspectives on the project. The results were positive, as most participants considered the simulator an interesting tool for consolidating the knowledge of the traffic code.
Knowing how to drive is essential for most people. For that they need to acquire a driver’s license and to become capable of avoiding accidents on the road. As such, driving schools play a fundamental role in the society of today. However, the traffic code is extensive and complex, making it difficult to teach in a manageable amount of time. Consequently, failures in theoretical and practical driving exams are relatively frequent, resulting in additional temporal and monetary costs for everyone involved. Simulators have emerged as a new and effective learning tool in a variety of fields. They allow users to practice solving real-world problems without the inherent risks and expenses. Furthermore, these tools can provide the first steps toward a more gradual adaptation to realworld situations, boosting users' self-confidence. This dissertation describes the development of a serious game to support learning driving and its underlying rules. The simulator provides exam maps constructed at runtime, consisting of different traffic situations. The aim is to develop the user's knowledge and skills through consecutive and unpredictable challenges. To evaluate the simulator's usefulness and effectiveness, surveys were conducted with volunteers at different stages of the licensing process. The collaboration of some driving schools was also sought, providing different perspectives on the project. The results were positive, as most participants considered the simulator an interesting tool for consolidating the knowledge of the traffic code.
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serious games simulators traffic code driving road safety Jogos sérios Simuladores Código de estrada Condução Segurança rodoviária
