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Gamification-based e-learning strategies for computer programming education

dc.contributor.editorQueirós, Ricardo
dc.contributor.editorPinto, Mário
dc.creatorQueirós, Ricardopt_PT
dc.date.accessioned2016-11-14T12:04:02Z
dc.date.available2016-11-14T12:04:02Z
dc.date.issued2016
dc.description.abstractComputer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.pt_PT
dc.identifier.doi10.4018/978-1-5225-1034-5pt_PT
dc.identifier.isbn9781522510345
dc.identifier.isbn9781522510352
dc.identifier.issn1522510346
dc.identifier.urihttp://hdl.handle.net/10400.22/8656
dc.language.isoengpt_PT
dc.publisherIGI Globalpt_PT
dc.relation.publisherversionhttp://www.igi-global.com/book/gamification-based-learning-strategies-computer/156640pt_PT
dc.titleGamification-based e-learning strategies for computer programming educationpt_PT
dc.typebook
dspace.entity.typePublication
rcaap.rightsclosedAccesspt_PT
rcaap.typebookpt_PT

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